Working on finishing the game: i honestly LIKE an idle game where, eventually, there'll be a point where i can say "welp, did everything, moving on now!" Also- I think you should be able to eat Sams. I'm sorry, but i have too many and i'm drowning in sams.
The premise and basic mechanics are AWESOME, but there's some tweaking to be done.
Firstly, more clarity as to how chaining multiple types of attacks together works- some kind of blatant 'instructions'. Maybe make it so you can switch in new gear by just dragging it to the slot. The end was pretty grindy, imo.
The BIG thing is, though, that- like others have mentioned- the 3x4 grid is too small considering the various tile types. You have 6 different 'normal' tiles, and 1 power tile for multichains. that's 7 tile types in a grid with 12 spaces where the mechanics are Based Upon chaining things together.
Click boxes for switching between enemy targeting should be a bit larger. Trying to click a moving werewolf tail was... not fun.
And a pet peeve, why not have the bonus save unlocked just after one game completion? two seems a bit much, imo. Unless the 2nd is different in some way, ofc. The story was nice, though, and i hope to see another, updated entry in this series someday!!
And a pet peeve, why not have the bonus save unlocked just after one game completion? two seems a bit much, imo. Unless the 2nd is different in some way, ofc. The story was nice, though, and i hope to see another, updated entry in this series someday!
This game is so bad i'm going to go out on a limb and call it pathetic. A grasshopper could probably make an idle game with a more interesting engagement curve. As soon as i get the badge i'm going to leave and never come back- maybe I'll do something more interesting, like watching paint dry.
A good game idea, fun mechanics as far as manager/idle games go, though perhaps a mechanic that will allow you to group some heroes together into a preset team/party? (and, of course, the option to quest again without healing)
So...Here's what happened...I paid a few kreds for one of the packs, and I finally come back after switching computers. I *assumed* the packs would be kept with my account...but nope, guess not!! I try to play now and all gone.
Interesting, short, and simple. A small thing about what the images/squares mean might be good...but then again, figuring out what to do was interesting in and of itself. Definitely thought provoking.
It's really fun. However on later levels it can lag quite a bit (especially when you're using the stand still thingy). This makes you die on what would otherwise be an ork and zombie slaughterfest.
A few suggestions: a map (maybe?) and saving. Mainly though make it easier to add a block to the end of another block without having to build a staircare or somesuch.
I swear I almost cried when I got the Terminal Velocity Badge. Great game- even if it's a bit (alright, immensely) frustrating at times. Though perhaps add a way to adjust sensitivity by more than .1 at a time? Anyway, 5/5
PSA to anyone who hasn't played minecraft before- Hold space if you fall in the water. It'll have you 'swim' to the top. I wish i knew this before i tunneled out of a lake
It's a cool game. However, there are a few things that kind of kill it. The allies are idiots, and though the upgrades are cool, they can require a bit of grinding. Also, the final boss is nigh impossible, even with full upgrades and fully runed. Perhaps add "nearest monster" thing for the allies, and make the boss a LITTLE less impossible?
@ZacXBladestorm Not the creator, but i think the achievement is for the quests. If you click on one of the location flags, there should be a square checked off so long as you completed the levels. the other squares/challenges are the quests- you need to complete ten of those. Goodluck =)
Thanks for the comment, I understand where you're coming from. And there will be a different use for Sam in the future!