This has already been said but when replaying level 27, you are able to collect the Necronomicon pages again, for however many times you want. It doesn't affect the gameplay because there isn't a use for the pages (at the moment but that can change in the future) but it does appear in the progress and the level selection, as well as kongregate highscores.
Straying away from the pay to win comments, I think an improvement would to be to make the reinforcement items that you have "stand out" from the items that you don't have. Sometimes it is hard to tell what you have and don't have for BT and Xenos.
1. Fix Multiplayer 2. Add All Controls to the List (maybe add customization) 3. Add Fullscreen key so you can re-enter when in a game. 4. Have grenades and flares/glowsticks stack when you buy them. 5. Change the exit button for Inventory so you don't exit fullscreen as well.
Adrianks47, if you ever update the game again, these are the things you should fix first.
Starting out tip: Upgrade your melee weapon to the Baseball Bat, then save up for the SigSauer SG. The Ingram Mac-10 has too much recoil to be useful, the sights on the MP5 aren't that good. Desert Eagle is a nice upgrade from the Glock but it has a low magazine.
When you score a strike on the 10th frame and then pick up a spare, the game doesn't mark it as a strike, just two numbers that add up to 10 (like 8-2 or 6-4).
Very well made RPG game. One aspect I'm confused about: why have two armor slots locked for the characters? Do I need to learn how to wear armor? Because I think I know how to do that.
Great game in simplicity. I have a suggestion though. Knowing what each ship is and does on death would be helpful. Of course I could always play for a little longer (and I will) and figure it out for myself. :)
I have one question: Why is there gold coins in the game if there is nothing to buy? Is there a store opened after beating it or is it just for points?
Very good game but I do have to suggest an improvement to some aspects. The weapons bought from the store were only a few points (3-5) better in damage for the next tier while costing quite a bit more. It would be fine with only 3-4 characters but with 6, it's impossible to keep up. Armor and skills also had this dilemma.
Bringing down the cost of items or increasing the amount of skill points and currency dropped would solve this.
This is just a suggestion and I understand if it seems too unreasonable.
yes, a little ship-pedia could be nice;