Crap, scratch what I said in my first comment that starts with "Just a comment.." ! You have to check in your Ship.as code, not your EnemyShip.as code :P Sorry for the confusion there.
And the second thing is, if your enemies won't spawn, make sure the Class and Identifier are the same for the Enemy Ship as is your AS file name (it worked for me only in that way), so if your identifier and class for the enemy ship is EnemyShip1, try to label it EnemyShip1.as (or something of the like) to clear the problem up. Hopefully this works for you guys. Try checking for spelling or gramattical errors if this doesn't work, also! Every capital and lowercase symbol counts.
Just a comment for people getting stuck on here with ships not spawning. Two bits of advice that might help, because I was unable to find it in any comments. If your ships don't spawn like they should, check your "EnemyShip.as" code and see if your MovieClip has the same name as in the code. So for instance, if your movie clip was named EnemyShip1 and your code is set to _root.attachMovie("EnemyShip1", "EnemyShip" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); it won't register it properly because it's trying to pull a nonexistent clip into the movie, thus causing an error.
" There is no method with the name 'resetScore'. resetScore(); "
Any help, guys? It shows up in two places, and everything is typed right. I've followed all instructions and I perfectly match the Ship fla code from the downloadable source file to my own Ship.as (without all the extra instructions they have in their fla) I'm really stuck on this, and I just can't figure out what the heck it is. If anyone can help me: post on here, please, or just Shout! me! Thanks!
This was nice, but I thought this, so far, was proably the worst Shootorial so far. I'm new at AS and Flash so when they were telling us to put codes down, they didn't really give a screenie so I've gotten kind of screwed. I'm not sure if they're saying "Oh yeah, we'll impliment this later, here's what it will look like," or "Here's what it will look like, put it in." If it is like the second one, where at..?
My, my, how can any of you say this? Do you know how much work it takes to make even a simple flash game such as this? I honestly don't see any of you with an uploaded game. Be nice to him, it might be a little unoriginal, but at least he tried. I'll give ya a 3/5 for some bugs, but since I'm experiencing the same kind of things on my game, too. Keep up the work.
I'm not sure if I missed something, but why do they show us what the final result product is but they don't tell us to implement the ship and its ability to move.
Guys, some commands and items are different in Flash Professional CS3 than in CS4, so what I did was google "Flash Professional CS3 Free Download," found a link, downloaded it, and used its 30 day trial. The link in this shootorial goes to CS4 so don't really bother using it. Good luck, guys.
This URL is for the Doom Desktop Backgrounds if you guys want to use them. They look pretty nice; 1/2 are red and black, others grayish:
http://www.pixeljam.com/dinorun/bonus/DR_Doom.zip
Woot. Got the badge. I made my mate mad, though for taking forever, xD. 3/5, it sucked bad and I got lucky. ;P
Dude! You just completed the Drugs Are Really Excellent achievement in Death Dice Overdose and won the Drugs Are Really Excellent badge and 30 points! Lawl.
Wahoo. No more having to play that game. And Round 50 is surprisingly easy! And a late response to Hitaro: No, you must get on Round 50 or start a new game I'm guessing. Dude! You just completed the Pillagus Maximus achievement in Pillage the Village and won the Pillagus Maximus badge and 30 points!
Absolutely horrid. I've had times where I have like 2 villagers til loss and it fails me automatically. The cage has a glitch that if supermen are by your target, it switches it over to them. And it's annoying how you got like 4 supermen and 2 knights on the screen and like 5 villagers running around. Way too bad and glitchy. Had very little fun while playing it, and repeating levels is ignorant. 2/5.
I liked this game somewhat, kind of hard on certain levels, but I can't believe he put Jesus on the crucifix in Inferno mode.. I thought that was kinda sad. I'm not sure if it was belittling or to show his faith, so I won't talk anymore about it. Good game, but bad points sometimes. 3/5.
I don't really enjoy this game a whole bunch. I think Super Stacker rose to the occasion much better than this. Tbh, this is basically a knock off of it. If something moves even a tad, it screws you up and you have to reset. So annoying that I had to retry level 5 10 times to win..
The thing I hate about this game is random speedups and the green light when the virus knows you're there. Green light loses me a life 80% of the time. ._.
I wonder if this game will be deleted like Draw Play 2. It's only .2 higher than DP2 was. Eh, I'd prefer the badge first, though, lol. And level 4 is pretty difficult.
Such an easy badge, lol. Just give the enemy all cards and no monsters/debuffs and give your character best monsters and you auto-win. You probably all knew this, anyways, though.
Great game, sometimes target doesn't respond when I shoot them though. Does the game account for time of the bullet to arrive to its destination when firing against a moving object? too short, but other than that great game, 4/5.