not a bug but : what's the goal of the game ?
- kill everyone ?
- research everything first ?
- have top cities, top population and top troops ?
without goals, it's meaningless to reincarnate. already got very far on a hard difficulty ...
ehancement :
- "buy max" button. clicking "buy troop" for my 2000 longbow archers is too time-consuming. near impossible really.
- delete all troops (getting rid of all those old warriors)
- put "attention" sign on the overview (empire tab) only when there's something that you can do. eg : when there is something to build and you have the money.
- leave the list of stuff to buy open. sick to click on the button and for it to take so much space
- my big army of spies can steal nearly the same amout of science that I generate in 1 sec. that's lame.
Good game so far. enjoyed it a lot :)
Damn. 10 minutes on Tower14, and now I'm blocked on Tower15 !
I literaly do not know which move i could do that I already tried O_o
...but there's one, for sure ...
I'd give it a 6/5, only for azerty keyboard doesn't play nice with your controls (Z key) ... use XC instead of ZX :)
For everything else : flawless.
- nice graphics : readable, vivid colors on anything usefull, static stuff close enough to BG colors, simple yet efficient animations
- nice puzzle : no death-trap surprises, every mechanism is introduced / explained, matching mechanisms with matching graphics, difficulty incremental for each type of puzzle, everything is well exploited
- nice dynamic : death does not punish you too much : no lost die-time, no rince-and-repeat 1000x the same sequence to get it done, great checkpoint placements, great boss idea
- nice feeling : in-game story introduction, respected theme
Maybe a secret ending ? (could be, have to beat the boss again)
Maybe secrets ? Or a difficult mode ?
Could introduce optional super-hard puzzles.
How can I pay you a beer ? (have bitcoin/lightning QR ?)