sorry for flooding, but I have a new idea: forget the eraser tool: even a linear line tool would be great. I'm not that good in drawing straight lines with the mouse, so I always end up screwing up my whole creation with one bad piece of line. :)
I'm sure that it'll be a great game when it'll be finished! the aiming device blocks the view, it should be smaller. also, it would be nice to have a tutorial on the ammo types. and for me, a regular medieval environment on the ground would be more appeling, but it's just my taste.
this would be a great game if I could remember what happened in the last few months/years in the previous 6 episodes. :) the puzzles are great without remembering the storyline though, so I gave a 4/5.
if you cut a tentacle, the elements quickly transport to the attacked/supported cell. this way you can do quick attack with large damage or send strong supply for your attacked cells.
very good game, but it needs a proper tutorial. I had to watch the walkthrough video to realize that I can cut the tentacles and send all their elements to the other cell. without knowing this, even lower levels are impossible to solve.
I'm on the 4th level, but I could never to use the preacher. it is so expensive that I think it wouldn't worth it even if I could manage to research and hire him. I rather spend the cash on low tier units to keep the zombie rush at bay.