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Road of the Dead 2

Play Road of the Dead 2

Oct. 28, 2013

Rating: 3

This is an awesome game, but 9/10 times that I died, it was because the input delay became so great that I couldn't drive or aim. I set my quality to low and turned off zombie tint, but that helped a little at best. Any suggestions to improve my performance?

Developer response from Sickdeathfiend

make sure you have no other programs/browser tabs open, also could try disabling hardware acceleration in flash.

Khazyle - Fury of the elements

Play Khazyle - Fury of the elements

Jun. 22, 2013

Rating: 0

Decent enough, but the slow pace gets old after the first couple of levels. Also, ran into an issue on Wave 2 2/5 where the game started hanging up and I wasn't able to do anything effectively as the enemies scaled my walls.

XenoSquad

Play XenoSquad

Oct. 30, 2011

Rating: 1

Great game!!! I was just thinking about Incubation a few days ago for the first time in like 10 years, though for the life of me I couldn't remember the name of it. Amazing to see a tribute game posted here, and so well done!

Primary

Play Primary

Feb. 25, 2010

Rating: 0

Got the sticky key bug and couldn't get rid of it. Clicking the screen to change colors only worked a slim fraction of the time. Good concept, but needed more development time.

Robot Dinosaurs That Shoot Beams When They Roar

Play Robot Dinosaurs That Shoot Beams When They Roar

Jun. 14, 2009

Rating: 0

I... You... It... Wow... This is the best game EVER. ROOOaaaaaaarrrrrrrrrrrrr *wheeze*

Lycans & Vampires

Play Lycans & Vampires

Jun. 13, 2009

Rating: 0

Interesting, but very basic. Work on your graphics, and get someone to help you type in proper english, and please at least give the werewolves some nicer looking hats.

Swords and Sandals IV: Tavern Quests

Play Swords and Sandals IV: Tavern Quests

Jun. 13, 2009

Rating: 0

Great concept, horrible game. It's fun when you play it, sure, but not so much when you know that you only have like a 50/50 chance of having your character saved at the end of the game. Would I pay for this game as is? Hell no. If you want my money, and you obviously do, be careful to find the glitches BEFORE releasing the demo.

Body Ladder

Play Body Ladder

Oct. 26, 2008

Rating: 0

I agree with Riden. That damn link made me die really quickly once I got high enough that I had to aim down to attack.

Unholy Island

Play Unholy Island

Oct. 20, 2008

Rating: 0

Turning off friendly fire would be nice, and I totally agree with likediewalker, an upgrade island function would be great, though I think a fort/bigger fort rather than a house. Also, a way to heal would be nice.

Palin as President

Play Palin as President

Oct. 16, 2008

Rating: 0

Oh come on all you republicans, this is funny! I'd love to see one about Obama too, because this doesn't mean anything, it's just humor. You know, as in taking the stick outta ya bum and laughing?

Pump n' Blow with Obama & McCain

Play Pump n' Blow with Obama & McCain

Oct. 11, 2008

Rating: 0

This is an addicting game, but the problem is its heavily glitched. The cars pile up in the top middle, then even if you manage to beat the level, some of them stay there and you can't progress. Also, if you try to prempt the cars and send someone there early, and they reach the car before they're needed, they'll just stand by the car and you can't tell them to interact with it.

School of Sword: Alchemist Guard

Play School of Sword: Alchemist Guard

Oct. 11, 2008

Rating: 0

Great potential, but there's no learning curve. The first couple of guys were extremely easy, then I couldn't get a hit off to save my life. Plus even when my opponent wasn't blocking my horizontal strikes, he took no damage.

Mud and Blood 2

Play Mud and Blood 2

Sep. 07, 2008

Rating: 0

Ok, I was trying a much suggested tactic of using a line of tanks to protect my troops. I'm experiencing something that I have to assume is a glitch where my tanks fire their main gun under themselves to hit a nearby target. This hurts them, any nearby tanks, and any infantry located behind them. It just really seems like there should be a minimum firing range for those things. My own tanks just wiped out my army,

Mud and Blood 2

Play Mud and Blood 2

Sep. 06, 2008

Rating: 0

Oh, and now that I'm thinking about it, most of the enemy soldiers passed right through the wire I set down without even being slowed. Is this intentional? It seemed like the ones it did stop were the heavier equipped ones, so maybe the basic German soldiers can just slip through?

Mud and Blood 2

Play Mud and Blood 2

Sep. 06, 2008

Rating: 0

For the most part I absolutely love this game. It took a while to find a tactic that worked, but now I think I'm in pretty good shape. The only suggestion I would have would be to make an option in which you could tell a soldier to move and they wouldn't stop to fire. My spec ops soldier was leveled up to a Lt. and was aiming and firing every half second, so obviously he wouldn't be moving at all when I told him to get in the bunkers to avoid planes and arty.

Kongai

Play Kongai

Apr. 08, 2008

Rating: 0

Mrlurky, that will happen if the attack speed is the same speed as the ninjaport.

Thing-Thing 4

Play Thing-Thing 4

Apr. 03, 2008

Rating: 0

The game lags way more than the others, it's so damn repetitive, jumping around and killing, standing right outside the exit and just blasting away forever, plus it's not giving me my card.

Kongai

Play Kongai

Mar. 25, 2008

Rating: 0

Phatcat: if their attack is the same speed as your attack, it will still go through even if they will die after the turn is over.

Kongai

Play Kongai

Mar. 25, 2008

Rating: 0

NorthernPolarity : Yes, the person still dies if they switch out. Just like they still take damage from poisons and "hit all" attacks if they're not in the battle.

Kongai

Play Kongai

Mar. 22, 2008

Rating: 0

I was in a fight using Ashi and my opponent was using Ayama. They ninja ported away and I attempted to use my bleeding strike. They succeeded in hitting and moving away, but it still allowed me to hit them once they were out of range.

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