fun fact: you can hover to open the upgrade window, which pushes the flakes into a line along the edge, which makes them easier to collect manually for a bonus!
Gets grindy pretty quick, it seems. On third island ("easy") I am just throwing my guys repeatedly at first knights to slowly claw out some experience. Maybe kill one, usually don't.
when I launch the game, it tells me how many resources my factory produced, including green research cubes. But, when I go to lab, no cubes. Using Chrome
Quick comment about the "spell" actions: they don't seem to have a cool down or a cost, so I feel like it is silly to have buttons in there that give the player an advantage simply by remembering to press them over and over again. If I can simulate the effect of the spells constantly without cost, why is there a button for me to continually press? Otherwise, great game!
Couple of quick U/I suggestions: as mentioned before, use commas for large numbers, periods get confused with decimals; the stack of six stats at the top disguises the fact that they are three pairs of stats (item total + item/tick); hard to see the difference between "buy" and "upgrade", they both achieve similar goals but cost different currency, maybe "upgrade" and "efficiency"?; the screen should indicate what pressing the battery button does (click for higher efficiency). looking forward to an update, this has potential.
Quick question for devs about dps/$ps ratio: Is it always better, at every DPS rate, to be at the highest (non-boss) level you can reach. That is, will you always make more money per second at the highest level, or are there some situations where you can earn more per second on a lower level? Thanks!
In general yes it's always better to be at the highest level you can clear, hp/gold is always the same, at lower levels you lose efficiency to the DPS-ing downtime as monsters re-spawn.
Nice game. Could be me, but it seems like the Avg. $$ figure is off by quite a bit. Currently showing $.03/s, I think I am close to $.25, based on observation.
Nice game. Just noticed something weird: I'm in the 600 range for my production units, and the cost to upgrade x100 is larger for the smaller units, decreasing all the way up to the nanosentinel.
Thanks for the feedback and glad you liked it!:) You can enlarge the window by using the blue button with the arrows maybe that bight help.