LOL What a stupid level designer. Those insta-death pits are terrible design decisions. Boss design was ok. Levels look nice but play like Zzz..Zz..Zzzz....
The ninja bosses are stupid. They break the mechanics of the game. Little ninjas are great, but ninja bosses have no place in this game. Towers don't matter vs ninja bosses. Ninja bosses turn this game from a great tower defense into "can my meteors manage to kill him before he reaches the gems?" Remove ninja bosses. Beef up the other bosses, because none of the other bosses are any threat, and ninja bosses are entirely outside the mechanics of the game.
this is pretty awesome.. endure the early stage to figure out how to play, then upgrade your kicks and power and gravity to get never-ending runs.. I just played a run that lasted ~4-5 minutes for a score of 45 million for a single run haha
This game would be more fun if the cpu didn't auto-reinforce towers that I attack. Or, if its going to have magical, instant knowledge of my attack vectors, then give the player the same benefit. Draw a line to every tower the cpu is planning to attack.
Flamers seem useless. The spinny things explode even when a flame guy is right in front of him, focusin on him. Seems like I need 2 flamers per single spinny, which makes this game poorly balanced. 1 star.
Guessing a single related word is stupid. The interesting parts of the maps are when two or more words associate. Simple saying "tool" and having me guess every possible tool imaginable does not a fun game make, 2/5
This is an almost great game. The flaw in this game is that each level has a time-limit. If there were no time limit, then the game would get 5 stars, since its great. Since it has a time limit, 2 stars. Time limits suck for casual games. When will developers learn this lesson? Idiots.