Good game, but I miss higher gameplay speeds (it can sometimes take a while until my ships finally battle their way to another system) and an indicator while dragging to send my ships on a route - a simple line would do it.
Really good game, I like the design and feel it has. And it's awesome how ExitPath combines Portal-esque and The-Running-Man-esque aspects very nicely, while still bringing new ideas to the game.
I agree with Ulong though, it's a bit unfair when a game is described as multiplayer when, in fact, it's not. A different version on a different site is irrelevant to the description here. Just because they're ArmorGames - big, popular, awesome - they aren't entitled to such misleading moves. Kinda shady, people.
@Maxzwell - it is a good idea to invest in a net of energy relays right in front of your base, so that the über-ship keeps firing at the decoy base (the net of relays) instead of attacking you. Keep rebuilding the network if necessary. Hope that helps! :-)
Kinda awesome game. Love how the dev makes fun of all the dumb comments. The comments the games shows are really hilarious. (Except that I do believe demo games suck. Oh, and so does paying for Flash games.) I would wish for some more control over the character and more actual gameplay, but other than that, it's cool. 4/5
1949 was nasty, it took me a while to beat it. Killed off the plane with my gas first, then used the advantage of longer range and took out the Spotters. Barely survived though, but IMO this is the best tactic if done properly.