Erm, so I vouch for the witch's life and no-one listens, but then when I go tell all of them to go die a horrible death at the hands of the undead to defend my safety, they all jump ready in a heartbeat; is there some fine print to being the Mayor that I missed?
One of my favourite games. This is how the world was supposed to end during the Cold War. This is how the world is still supposed to end. So, what have we learned today?
Ok really this is ridiculous, if distance has absolutely no reliable radius, then playing effectively is nearly impossible. The split-second vulnerability between attacks would be okay if I knew whether or not the attack was going to go far enough.
Amazingly interactive game, as well as an amazing production in the horror game genre. Usually horror things are all so gore and boring, but this was awesome, small details stood out well with the pixel graphics only to make the horror ideas so much more noticeable.
It seems more like Papa is an evil mastermind. He must have blackmail on everyone, and constantly be getting more, hence the new customers and the bios. He then forces them to buy food at his shady food joints, where they give outrageous (non-taxable) tips. Those tips are then used to buy things from a limited catalogue selection (likely provided by Papa himself.) Through this convoluted scheme he's stealing AND laundering tons of money from his evil empire of which is of course offscreen.
I noticed the customer is grumbling impatiently each time I fail. Considering that I was expected to kick a hamburger how many metres, by the use of slowly upgrading per each try, did the customer really think I would be able to deliver so quickly?
So somehow we've developed fully functional commercial aircraft, but we haven't discovered a better living quarters than a hut, and are still reproducing by budding.