take the 4 digit number, and check the handbag/suitcase on the side of the room with the 2 wall lamps on the floor, you can unlock it now which will give you a fancy looking brass key, which you can use to escape the room and complete the game
additional notes, the calander, the clock, the cows, the tv, the couch, and most of the blank space is totally useless, the positioning of tools is very picky, and the solutions to puzzles is sometimes picky as well, i had to come back to this game days later to finish it, i decided to try it again after i saw nobody else had finished it
take the puzzle piece to the puzzle on the wall, solve the puzzle, nothing happens! the puzzle looks a little lump/mishapen, but nothing i did could smooth the lines, the rod doesn't work... clicking a bunch doesn't work, when you leave the puzzle and come back it resets itself so you have to move it back into place, but nothing seams to work
I tried using the rod all over the place, nothing seemed to work, but you need to be very specific with it, i tried using it on the window, from the main room, but it only works on the window if you are viewing the exit door, so go over and inspect the exit door close up, use the rod to smash the window on the left(right panel), you will get a shard of glass
go back to the puzzle, finish the puzzle so that it locks into place, nothing will happen again, but this time use the shard of glass on the puzzle and you will cut out a rectangle, revealing a 4 digit number
after the power strip is in place and screwed in, you should have no more items left, turn on the two far right switches, both of them, which will turn on the lightbulbs you just placed, revealing an 8 on one, and a 56 on the other(with a faded red 8 behind the 56, dunno what that is about)
this is your code for the left of the rotating locks next to the color code, go back to the other side of the room and input 856, the door will fall down revealing a big golden key, you'd hope that'd open the door but no...
take the key, you can try it on the door or the other drawers, but it will only work on the top left (the opposite drawer from which we found the screwdriver) take the square tile and mysterious metal rod from inside the drawer, here is where i lost track...
anyway when the door opens you get a lightbulb, take it and then turn off the power switch(turn off the lanturn), take your screw driver and use it on the entire power socket plate, removing the screws, revealing wires, take the wires and the screws and the plate
go back to the blue lanturn, click the shade and it will raise up revealing a second light bulb, grab it as well, then exit the area and click the bottom of the screen to face the other side of the room
click the two mounted wall lights, put the lightbulbs inside, leave the wall lights and click the similar looking plate area that looks just like the one we took the wires and power socket from on the other side of the room, place the wires, place the plate, reset the screws, and use the screwdriver to put them in place
If anyone is interested in trying to figure out the rest of this game, what I have so far is, ... nvm i finished solving the puzzle, here's what you do
go to the dresser, open the 6th(bottom right) drawer(doesn't need a key, go figure), grab the screwdriver,
go back to the main screen, click the left side of the room so the two rotating locks + the funny looking power socket is zoomed in, click the far right power switch on the strip next to the power socket, then zoom out,
the blue lanturn will be turned on, and the lava lamps will change color, note the colors purple green pink, this is the answer to the right rotating lock, click the buttons so they change color, i believe you want purple pink green, there are only 3 colors so if it doesn't work keep moving them around, it seems glitchy to me as i tried several times before it decided to work,
i got 1 3 and 4... i assume the 52nd item is related to the butterfly, but hes an immortal uncatchable face eating monster, how am i supposed to compete with that?
i think the reason the ruby disapeers in 3-3 is because bombs for some reason have the ability to destroy it, at least i think that is what caused it to glitch out for me, if you have no ruby you have to replay the level again, try not using bombs at the end
why do level objects randomly fail to spawn? i just got to part 5 of 3-3 i think, and the end crystal is just mysteriously missing, and in another level after using a jump sphere, i got a save orb, died, and when i respawned it was gone
stencyl doesn't fail to disapoint again, couldn't even get to control my character, just saw 1 intro screen and then a black screen with a tiny arrow and then nothing
if stencyl didn't make the game why is it advertised in the opening of the game? is it some group gaming company you guys work for? either way your game needs more polish, good concept but this game like most games that have stencyl stamped on it are pretty buggy/unplayable
You gotta make one out of it