game won't run for me :/ i click play and it brings up some text about wizards of the coast then it just reverts to the opening menu, no matter how many times i click play it won't load
why is easy mode so stressful, i gotta make actions non-stop or enemies get by, and my hero dies very quickly U_U i just want to get him level 5 for the medium badge
i don't like the level system for items, i can accept needing a certain level to equip better items, but having level 2 leather boots, level 3 leather boots, level 4 leather boots, level 5.... etc, and then finding out that level 6 leather boots can be stronger than level 3 green boots, it creates a messy system where 80-90% of mental resources of the player is constantly used up going over all the items over trying to make sure you got the best stuff on
equipment should be simple with only 1 type of leather boots, 1 type of green boots, etc, so when i find a new pair of boots i can know it is better at a glance instead of constantly compairing
this game has the problem where the health of the monsters increases WAY faster than the gold or exp given by those monsters, i should feel rewarded for killing monsters that take 30+ seconds to kill, and level ups should be easier on higher levels rather than lower levels, idon't want to grind the green slime forever if a 10 hp monster gives 10 xp, a 15 hp monster should give AT LEAST 15 exp, not like 11-12, then it makes it easier to grind the 10 exp monster and that is not fun, you should want to progress not stay at the low areas
i for one like the slow tide effect of this game, starts out slow and by the end it will be super quick, not all incrementals should have the same balance, i like that this is different
Upgrades end at level 30, when I played the android version it ended at level 10, be prepared for a 10 hour~ grind, auto clicker doesn't seem to work and I've heard a lot of people having problems with saves, I've been playing it straight without turning it off for like 10 hours afk on and off
The first Android release only had 10 characters and no upgradeable trees but is now on the same version as the one displayed here. The autosave mechanism got worked over both on Android and Kongregate
why does buying 1 upgrade make other upgrades cost more? that is terrible, it feels like those rpgs where monsters level up besides you so there is always the same level of difficulty, if i power up 1 tree to max it shouldnt make the other trees cost anymore so when i go back to upgrade them they are just as cheep as when they started
I tested luck at 25% and it was just to easy to get banked points. Treasure chest fully upgraded is same % as any other monster.