missions are very long (especially 12 - I mean, 10 min?,) and I agree that powerup appearance could be tweaked. I also think he should double the amount of dmg you take - I mean, I never dropped below 50% life! took forever to get the badge. 3 1/2 //5 for concept, 2/5 overall.
average game. If you stay too large, ur own weight will pull you off the edge which is annoying, and I agree with the "recovery" powerup idea. once you get the hang of it though, it's not TOO terribly hard. 160 sec, 3/5
beat lvl 30 4th try. challenging game, but the "you had the dark blue circle inside the light blue circle so the green ball didn't get hit" is moderately annoying, but it adds to the challenge. No tips for anyone except whats been said - it's all in timing. 4/5
guys, don't copy/paste the badge awards pls. It's just spamming. Hard game, would be fun but I just cheated and did it on unlimited darts. Both badges gotten - see? less annoying.
I'm on lvl 11 (so I know what I'm doing,) but this game sucks. It takes forever to fill the "collectors" with the sparks, so you just have to sit there with your -correct- solution until random probability likes you enough that all the collectors are charged at once. Ok idea but poor design - 1/5
rather weak and pointless game - the enemies just keep coming endlessly with no thought or purpose, you can basically just run away from everything to the end of the level. At least it was worth some points. 2/5
If there was an option to up your cursor speed, maybe. But there is no way to refill your health + people get thrown with WAY more force than you threw them for. 1-2/5
Nice, simple gameplay, yet still challenging. Maybe for another mode you use a Snake-like setup where the longer you live the larger you get. Probably the only complaint I have with this version is the top and bottom of the screen always read you as if you were vertical.
On the bonus map, I have like 8 refineries that are each supposed to give me $60 a turn, but I only end up with like $150 instead of $400. seems like a bug.