I take it back, execution is poor. The huge gravity effect on the low-speed shots coupled with the numerous times I have had an incorrect shot because I dragged the ball onto the color window is very aggravating.
excuse me, I'm gonna go have to gargle to get the sweetness out of my mouth. Ok game, ok execution (except for gravity effecting your shots quite so much,) but based off a poor idea. 2/5
Walshygel, Americans spell that word color: English spell the word with the u (and possibly the Australians as well.)
A tip for the third bonus level - If you hold your pointer in the middle of the screen and wait until a recently-changed brown triangle goes up past you, click while it's just above you and the bar will be able to separate the level vertically. good game - 4/5.
I wish I could rate this 5/5, but for some reason sometimes my past selves do not do what I did (i.e., falls off a platform I didn't,) without my changing anything in the "present." Besides that bug, great game - 4/5
yeah, that last gun is still buggy - I failed the last mission twice because it wouldn't register that I shot the... right thing ;). Still a good game - 4/5.
bad game - damage is too random (sometimes 1 hit kills, other times your sword does like 12% dmg,) once they start attacking they are 3x faster than you so you can't interrupt them until they finish kicking your butt, and very repetitive. 1/5
hehe - for the 10k points badge, play through about the first level to get somewhere around 12k. it's not quite so HARD hard - a few more guys have weapons than before, but no new enemies or less lives
weird game, and often the clickable text didn't work well so I had to be moving the mouse when I clicked. Strange game, but I must rate poorly due to poor coding. 2/5
They did a good job on the game (it's very simple but still challenging,) but just like Loops of Zen it's a Very Long game. This is one to do only if you like the game, as it will probably take multiple sittings to finish. 5/5