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Kunoric's Comments

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The Soul Driver

Play The Soul Driver

Jul. 12, 2011

Rating: 1

how many people... how many people will the cops kill just to make me pull over? no wonder he's running away- these people are insane!

Zombie Trapper

Play Zombie Trapper

Jul. 11, 2011

Rating: 1

as much as i like this game, having a timer on the later levels seems pointless since it runs out before all of the zombies have finished spawning.

Ultimate Assassin 3

Play Ultimate Assassin 3

Jun. 28, 2011

Rating: 3

i like these assassin games, but this just seems like an extension of the last one, not an improvement. guards still seem to wander aimlessly, never checking in on the target, following bloody footprints, or even following any sort of patrol route; rather then levels becoming harder because each targets' defense becomes more foolproof, the only thing harder is map design, the guards themselves a variable so big that every enemy on the map is just as liable to stare at walls as they are to actually look at the target. it doesn't make the game bad, it just becomes really noticable after 100 levels.

Space Arcade (the game!)

Play Space Arcade (the game!)

Jun. 01, 2011

Rating: 0

money should be transparent. i did not see the glowing orb of death behind the giant floating coin, but it made me explode all the same.

Pogo Rampage

Play Pogo Rampage

May. 27, 2011

Rating: -1

this city seriously needs to enforce some air space rules; there's barely enough room to pogo-stick without crashing an airplane.

Jacob and the Magic Piano

Play Jacob and the Magic Piano

May. 25, 2011

Rating: 1

this is one of the few nerdook games i don't like, and it isn't because i don't understand music. faults with seeing the effect of each note and lack of a learning curve have been pointed out already, but my main issue is composing music; you can only hear it from the start, and viewing different lines can be annoying if your tweeking measures at the ends.

Co-operation

Play Co-operation

May. 20, 2011

Rating: 4

I enjoyed the game when I first played it, but now it seems to be swarming with glitches...

Paranormal Shark Activity

Play Paranormal Shark Activity

May. 14, 2011

Rating: 2

so did the shark eat the beach the pier was connected to as well?

Amazing Fix - the Veteran's House

Play Amazing Fix - the Veteran's House

Mar. 21, 2011

Rating: 6

this game would be one of my favorites if the bonus item would stick to a path that would always lead to more clicks if it's still possible to win, not simply jumping between categories and picking items that my not be visible

Pestilence Z

Play Pestilence Z

Mar. 18, 2011

Rating: 4

THEY'RE IN THE WALLS!!! but i think i'll be ok, i found a shotgun in the toilet to keep me safe.

Sushi Cat 2

Play Sushi Cat 2

Mar. 08, 2011

Rating: 2

i never knew how useful an eating disorder could be.

The Legend of the Golden Robot

Play The Legend of the Golden Robot

Mar. 06, 2011

Rating: 0

those bar patrons are amazing; andy has up to 20 beers everyday day and doesn't so much as sway when he stands or have slurred speech, and brian frequents so often that the bartender embroidered his name in a table.

Escaped!

Play Escaped!

Jan. 22, 2011

Rating: 1

i kind of liked the game idea, but a few mechanics could be improved, like the view ability. I normally use it when I don't see good moves,but it's often a waste of mana because there aren't any moves more then three blocks when i use it. it would be less irritating if it wouldn't activate unless at least four blocks can be removed.

Fade

Play Fade

Jan. 13, 2011

Rating: -6

and i thought lamas could only run 30mph. this one should be a street racer!

Dungeon Developer

Play Dungeon Developer

Dec. 21, 2010

Rating: 3

at first I was mad at the adventurer's stupidity in the dungeon, but then again, they don't seem to have a problem wearing 3 boots or multiple coats and belts.

Epic War 2

Play Epic War 2

Dec. 21, 2010

Rating: 4

i won't suggest improvements since this is an old game, but I did notice that the game's much easier if you only use your arrows and double mana until it's regeneration rate is fast enough to upgrade buildings quickly and spawn super units way ahead of time.

Desert Moon

Play Desert Moon

Dec. 20, 2010

Rating: 1

i think everything important to improvement has already been addressed, but i just feel like saying the difficulty curve from day 1's final skirmish to day 5's feels like a huge setup for failure...since the size of the wave is kept secret, the player doesn't really have a reason to spam beam gunners all over their defense on day five. the lack of quantity warnings makes it hard to see if the surplus of resources is a reflection of good strategizing and skill or a warning of a massive wave on the way.

You Find Yourself In A Room

Play You Find Yourself In A Room

Dec. 19, 2010

Rating: 0

shame that "become spiderman" doesn't get any special response in the pit...anyway it's interesting to see how the two Ex.Ad.I's act differently because of their respective malfunctions, or lack of.

Viricide

Play Viricide

Dec. 19, 2010

Rating: 6

my second run through, and besides some irritation at the blinding mass of upgrade points and the slow zero bomb (It'd work better if each bomb saved is an extra hit point),my only quip is that Y.F.Y.I.A.R.s' audience will be probably a lot smaller and many people will only see half the dual experience.

Pandemic 2

Play Pandemic 2

Dec. 18, 2010

Rating: 4

I understand how powerful the vaccine is and that it severely decreases the threat of the virus... but if it can only be administered at hospitals and only sealed-off un-infected countries have working hospitals, the healthy people in infected countries should still be at risk since they can't get the cure. also, sealing the borders for long periods tends to cause general problems in the public, like riots, when external resources get low.

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