I wish we knew the odds for Daily Spinning better... I spun several times and I've always got +50 AP, even though +50 AP and +100 AP are both >=10%, with +500AP being 5%-9.99%. But what does that mean? It can be 85%/10%/5% as well as something else, like 50.1%/40%/9.9%... Not knowing the odds and always getting the lowest one makes me less and less upset for not choosing the kitten picture! ]:P
I have 2/10 HP and 0.1 regeneration, but no matter how long I wait, it doesn't want to regenerate my HP... is something broken? Or it's like 0.1 HP per hour or something? You really should add some time units and explain more things (for example, what is the base HP of opponents at current wave? Why I can't see it anywhere? :( )
Let's said I accidentally clicked to upgrade something too fast, without reading it. Or something else. Or I am just curious. Is it possible for someone to check what upgrades they have at the given moment? Is there a list of all things I have or something like this? :-)
I bought Challenge Points damage reduction for UB fights, then clicked CAP button on the Planet --> Crystal page.. and amount of defender clones needed almost didn't changed (just a very, very little, because I trained some CoP+). Is it for online fights only?
I saved the game, before touching some ghost to "join her in death", but when I died and refreshed the page... my save was gone? What did I done wrong? =(
There's some weird bug - most of "holes" in the wall you go into, have just a room with corpses and fiends/ghosts you can rejuvenate on, but sometimes the game gets frozen on such hole and you need to refresh and repeat the level >_
I was tricked so hard! :D Why don't you simply ask for difficulty, but you put each of Easy, Normal, Casual and Hard next to different island? I thought that my choice doesn't really matter and these are islands' difficulties... I would've played as Hard, if I know I am choosing difficulty, not starting island =(
I think I just found a bug: I put an item with +10% cooldown reduction (no reduction bought for talents) and even though the skill recharge time is indeed reduced, description of skill still shows full length. For example: fireball recharges in... I suppose 9 seconds?... but when pointing cursor on skill, it still says 10 seconds.
When you change the mood to Evil, you need to upgrade troop recruiting buildings, before your gains increase by 50% (each building is independend from the others). Is it only visuals that are refreshed after upgrading or the gain is really lower, until you upgrade the building? | https://www.youtube.com/watch?v=9oEZTHr3U4U
It's not a visual glitch, that's exactly what's happening. I'll consider fixing it when I am not ridiculously tired from overworking. As it stands right now, after you have a million or so dark knights, troop gains are basically meaningless and easy to come by. My code seems to break the game somehow every time I change anything so it's always more trouble than it should be to fix even a minor issue.
@matthewmatt: You need to "reset the world", to get them added. Is till show zero, until you do this. You can check how many you will gain in "Options" or how many you will have after reset in "Kingdom overview" --> Altar
Yes, the calculation for offline is different and takes only CoP+ into consideration.