1 star...no balance...the indestructible tank will explode right in the middle of an epic combo. Makes no sense to use the precious gas whilst in the air!!
If it weren't for the lag with no option to reduce quality, then this would be a decent game. Lag so bad it slows down the spec weapon counter and fire rate...cardinal sin in my opinion!
Ok i was going to vent my frustration at this game but I see it is the first game published by RommHunter. That being said, nice game. I think you can see where your improvements and balance need to be tweaked. 3/5 mainly for effort.
Huge potential...low rating for having to start all over if boss not killed - lack of other upgrades and lack of achievement points provides "no give and take". If these other things were present then the start from beginning would be easier to swallow.
Terrible game playing experience. Decent concept but horrible laughable execution. In order to see anything you must zoom, when you zoom you loose accuracy for aim. This game does not deserve even 1 star.
Mr Badge of the Day boss person: You need to be put on a personal improvement plan.
and how does this game even make it on an 'epic' quest. jmtb02 - you owe Kon a huge thanks for epic quest otherwise your game would fall into terrible game abyss. Onto other real games, sooner i forget this miserable experience the better...
Jeesh, about to give up on this game. So much potential. But the new changes, while a much welcomed attempt, falls way short. How about fixing the game mechanics (path-finding) and adding map before aimlessly tweaking character balance? The robot needed to be addressed but you have now made him almost unusable!!!! Why would poison from a blob that has minimal stats now kill me in 1.5 seconds but I can go toe to toe with a skeleton that has 1000x the stats ?
Updated rating from 5/5 to 3/5. Early levels were great but now at higher levels the lack of attention to details make the game just frustrating. Already mentioned is issues with wayfinding -doors windows and walls, get caught up way too much. When scrolling through inventory is just annoying. The slider bar is way to sensitive spending many minutes just getting the scroll to go where I want. Most frustrating that is exaggerated in higher levels (archer) is not being able to back out of an attack and not able to completely control who I want to attack. Why would I want to continually attack the enemies that inflict 100pts of damage when there are others that inflict 1000pts damage??!! Game like this needs the ability to take out higher damage enemies at will, not based on who is closest. Overall seems the dev did not take the time to fine tune these issues which is definitely doable.
Same here...could have been a favorite but no...upgrades way to minimal and the fact towers stop firing while being repaired making the repair completely useless, your gonna loose the tower any which way. Even just getting more energy from each kill would make game a lot more rewarding. Would look forward to a #2.