Multi-buy buttons firstly buy up to round value (10s or 25s), and only then they buy the full multi-time. OCD-friendly, great interface design. So simple and so great, that's a pearl.
I can't buy more crew, because I must follow the damn tutorial.
If I used too much money for the crew, I wouldn't be able to buy an engine, that's why tutorial blocks me.
This is a horrible game design.
Overall very atmospheric game and pity that it won't be finished.
And... [sarcasm] Awesome tutorial! I didn't know that I can click to walk or that inventory holds all the items I've collected! [/sarcasm] Do you, modern game designers, treat players as idiots? Don't you know the gaming standards? And don't you trust that players know? How, in your opinion, are players meant to solve the riddles if they need instructions how to move?
This so much resembles an old good shooter Stargunner. The style of enemies, the turrets and the boss. Even the boss explosion. Even the music. I say it is stolen. Stargunner is now available on Steam, with much more content.
When I see "lootboxes", I can automatically think of the next feature... "buy more lootboxes", although the game does not deserve a single cent.
When I see a Continue button and a tip "click here to continue" I think that it's a game for idiots.
To sum up: it's a game for rich idiots.