I completed firewall 9 and all related tasks with absolutely no problems, but I can't even select firewall 10 to complete it. I think there's a bug involved?
Also there's a random decryption task that's listed before firewall for some reason, but it's locked and unreachable
After repeated expeditions, the dynasty menu will eventually become clogged with blueprints. This slows the game down and makes the menu a chore to work with
Suggestion: Allow players to 'sell' old blueprints in exchange for new blueprints of their choice,with a steep exchange rate. Perhaps 10 blueprints sold=one new blueprint of the player's choice, with higher-tiered blueprints counting as multiple blueprints at the same time,and blueprints above level 50 counting twice.
Example: a player has two lv. 51 Stage II club blueprints,a lv. 49 copper axe blueprint, and a lv. 1 bronze shield blueprint. Together this counts as 10 blueprints (2*2*2 + 1+1) , enough for the player to buy one Stage I gold ore blueprint.
Another suggestion: If a player has enough Packs, he should be able to open the entire set at once, rather than make a separate transaction for each pull.
Thanks for the feedback. An option to sell blueprints is planned and can hopefully be added in one of the next updates. The current idea is to 'just' sell it for lore, but I will consider your idea as well. The biggest problem with it is probably, that it sounds like a lot of work.
I like the idea of an 'open all' button for blueprint packs, but I have to see when this fits in.
Bug reports for the newest version:
Pulling up the achievements menu seems to crash the game!
Clicking on icons doesn't accelerate item production! You can only acceleration production by clicking on icons in their respective submenus
Thanks, I'm working on the problem with the achievement popup. I've changed the item speed ups on the game area to the right mouse button. This way you can speed up without the popup popping up.
Easy if you tackle every dungeon area...brutal if you attempt to plow to the blood sanctuary immediately. Is it even POSSIBLE to save all of the children?
Uh..the start menu button seems to have stopped working. looking at the daily high scores, it seems as if no one even signed in today....or yesterday..or the day before that. What's going on?
Woh I was waiting for a huge update, buuuut....
the game is completely broken now! Literally. The menu is gone. I can't do anything. It automatically makes me request a battle, says that I'm trading eggs when I'm not trading eggs,and gives me an incredibly high rank of 2222. What is going on?
please tell me if you are still having problems. my teh team has had a look at your account , but cannot find nything as of yet. we're hoping the latest udate will fix your isue. if not . just tell us and we'll put some more people on it.
My previous comment refers to other versions of the game, chiefly the newgrounds version..and yes, they do have a scoring advantage over every player on Kongregate(though they lack a leaderboard posting.)
You have a good idea bout the bullet-slowing shield and the bullet absorption, but the player lacks the ability to switch back and forth between them freely. If you modified this, you could have a scoring system kind of akin to ESPgaluda (but not really...), which would definitely be a good thing.
On the subject of the slow shield, players should be allowed to disable its ability to remove bullets. Less bullets=less coins upon conversion. The final upgrade to the slow shield can be seen as a permanent liability to a player's save, which is definitely not a good thing!
Your total accumulate coins should NOT effect your total score. This renders optimization of the earlier levels of the game more or less pointless, and means that players can "grind" their way into higher positions. Otherwise, the game is enjoyable. Did I see some of Flandre's patterns in there?
Thanks for the feedback. An option to sell blueprints is planned and can hopefully be added in one of the next updates. The current idea is to 'just' sell it for lore, but I will consider your idea as well. The biggest problem with it is probably, that it sounds like a lot of work. I like the idea of an 'open all' button for blueprint packs, but I have to see when this fits in.