pretty game, but the jumping is floating and awkward, and after falling out of the floating area 5 or times and having to run all the way back, i gave up. just put a platform at the bottom!
interesting art, but the story isn't conveyed as well as it was in past difference games and most of the differences look like they're poorly photoshopped in.
horribly buggy, occasionally you get hit by flash bombs from offscreen, or enemies fail to die and become immortal. both this make survival pretty much impossible. fix the bugs and add a pause.
nice concept but the sucking mechanic...sucks. vomit ends up somewhere inaccessible and forces you to restart waaaay too often. that's not counting all the trial and error it takes to get the flaky vomit boost jumps just right. the physics are great but they get in the way of the gameplay. 3/5
first off, YOU CAN'T MISS THE HAIRPIN. you have to pixelhunt your inventory a little, but you'll find it. second, stop complaining about the religious themes. the game vaguely references a couple bible verses and everyone thinks they're having religion shoved down their throats.
as for the game itself, most of the minigames suck and some of the puzzle solutions are just ridiculous. why exactly did i need to blow up a cat?
other than that, this is a fine point-and-click and i don't care if you ripped off the mist. 4/5
why don't you track longest flight in free play? it seems like pretty much anybody can get upward of half an hour. i'm at 26 minutes and counting as i type this.
great game but the autosave is bugged. if you close the game during a battle it saves your characters health, but when you restart the enemies will be healed to full.