Beat the game, didn't get the hard badge, and it looks like it deletes your profile when you finish. Wish I knew that before I figured it would give me the badge after the credits rolled, I might have taken a screenshot.
People really should stop complaining about having the *OPTION* to pay for things. You get tons of quality out of this game for free, so what's the problem?
The road for the later levels makes no sense at all. I don't even know what's going on for level 3. Enemies have way too much health, I can only get to about wave 4 on any one map. And I can't really see the difference between most of the towers. When they all cost the same amount what's the point of using things like the arrow and gun towers? And how can I expect to get far at all when upgrading my towers only increases their fire rate?
Controls are really off with this. I keep clicking and dragging only to get to the other side of the map and find out I must have missed the blob I was trying to get.
The level design for this game is just poor. It's a pain trying to make sure you land on a platform when you jump to another side, the stop when you switch sides really breaks the flow, and it's too easy to fall through the corners. The levels should have been round and rotated with you. 2/5
I've gotten trapped in places I can't move several times. Defeats the purpose of a time-based game when you keep getting stuck trying to follow the path.
Still can't play it. I've got Flash 10 on both Firefox and IE. Both can play it fine on other sites but not here. I get the little loading bar, click Start, then stare at a black screen.
Well I still can't get this game working. It worked back before it had badges, now I'm getting the same black screen some other people are getting. I've got Flash Player 10 on both Firefox and IE and I'm getting the same problem with both.
This was a great game back when I first played it, and I still think it's a great game, but I don't want to play a demo of it on Kong. 1/5, upload the full version please?
Really though, I think my biggest issue with this game is the fact that the melee class gets the static ability that increases Focus recovery, while the spellcasting class gets the one that increases defense and HP. Anyone care to explain the logic behind that?
Ok, start of Chapter 6? Not fair. If the mines are going to home in on targets make them home in on the main ship as well. Otherwise all we end up with are fighters dragging mines that had passed you back into the side of the ship.
Can you even damage enemies that are off the screen? If not that needs to be fixed or the fighters need to be told to get back on the screen as fast as possible. I keep dying when my fighters drag a dozen enemies off the screen then pop back in long enough to die.