To everyone complaining about the USS, just get some equipment and give yourself a speed boost. You'd be surprised how few people can hit you with just a +1 to speed.
Ummm... Is there a fixed number of enemies on each floor? If so it would be nice if you could go back up a floor or had some way to track where enemies were or have it so they don't move around randomly. I only had one ring when I fought the Apprentice and couldn't kill him with it, but can't find any other enemies to get a ring from. Also what's the Vision Scroll do?
I really don't get why you thought it would be a good idea to have the ASDF notes overlapped by the arrow notes. That just makes it harder to read. Go back to how you had it before.
Nevermind, I didn't realize you start with multiple types of ammo. If that's the case it would be nice if there was something to tell us when we run out of ammo, because I keep trying to fire not realizing I'm out.
For those of you complaining it's not a game, you can interact with it so I think that technically qualifies it as a game. Not too sure. We probably should start demanding a section on Kong to upload things like this. It's pretty neat, and letting us have the source for it was nice of you finefin. Could have some real fun with this.
This is a pretty fun game. My only suggestion would be to make building the design a little more friendly. Maybe make it that you just need to click and drag to place a standard pipe piece, then select things like valves from the menu and dropping them on an existing pipe section to upgrade it. 4/5
Don't get me wrong, it's great to see that you got rid of the old death system where you lost levels for dying. And the new Life system does have potential. But why should I waste my time reviving my animals when they all get revived irregardless of number of lives when my entire party dies?
For a good while there the game was glitching badly enough I couldn't even finish the first level. Then I got to level 3 before it did that. How can a game with so many glitches have been uploaded? 1/5, which is a shame because this game COULD be really fun.
Ok, I see how it works now. Towers with the red damage symbol will attack mech units, towers with the blue damage symbol will attack spirits. There really needs to be something that explains that.
Awesome game! There's two things I'd like to see before I up my 4 to a 5. First of all, bring back the lives system. So much more difficult. Secondly some of the puzzles were just repeats, specifically the ones with the two belts. I'd like to see some more variety please. :D