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Kyouhen's Comments

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Effing Hail

Play Effing Hail

Apr. 08, 2009

Rating: 0

I disagree with the need for no time and upgrades. This game's great! 5/5!

Dinowaurs

Play Dinowaurs

Mar. 02, 2009

Rating: 0

To everyone complaining about the USS, just get some equipment and give yourself a speed boost. You'd be surprised how few people can hit you with just a +1 to speed.

Dungeons of Sordorath.

Play Dungeons of Sordorath.

Feb. 03, 2009

Rating: 0

Ummm... Is there a fixed number of enemies on each floor? If so it would be nice if you could go back up a floor or had some way to track where enemies were or have it so they don't move around randomly. I only had one ring when I fought the Apprentice and couldn't kill him with it, but can't find any other enemies to get a ring from. Also what's the Vision Scroll do?

Forever Knight Ep.1

Play Forever Knight Ep.1

Jan. 29, 2009

Rating: 0

If you're going to make a full-screen puzzle where the pieces lock into place, make it so the pieces you haven't put down yet stay on top. 1/5

Super Crazy Guitar Maniac Deluxe 3

Play Super Crazy Guitar Maniac Deluxe 3

Jan. 07, 2009

Rating: 0

I really don't get why you thought it would be a good idea to have the ASDF notes overlapped by the arrow notes. That just makes it harder to read. Go back to how you had it before.

Fate of The Dwarf

Play Fate of The Dwarf

Dec. 18, 2008

Rating: 0

Nevermind, I didn't realize you start with multiple types of ammo. If that's the case it would be nice if there was something to tell us when we run out of ammo, because I keep trying to fire not realizing I'm out.

Fate of The Dwarf

Play Fate of The Dwarf

Dec. 18, 2008

Rating: 0

Ran out of ammo before I had enough cash to get more. Then I just got to sit there and watch the enemies kill me. Fun times. 3/5

Fredrico the Joyous Blob 2!

Play Fredrico the Joyous Blob 2!

Dec. 15, 2008

Rating: 0

Collision checks really need to be improved.

Plankton Thing (& source)

Play Plankton Thing (& source)

Dec. 15, 2008

Rating: 1

For those of you complaining it's not a game, you can interact with it so I think that technically qualifies it as a game. Not too sure. We probably should start demanding a section on Kong to upload things like this. It's pretty neat, and letting us have the source for it was nice of you finefin. Could have some real fun with this.

Jungle Escape

Play Jungle Escape

Dec. 14, 2008

Rating: 0

Not bad but it keeps lagging on me.

AlienPrisoin Break.

Play AlienPrisoin Break.

Dec. 13, 2008

Rating: 0

I'm just going to go ahead and assume this was stolen kay?

Truck Drill

Play Truck Drill

Dec. 12, 2008

Rating: 0

This is actually worse than the first one. Those springboards make it so you can't get anywhere near the end. 1/5

Bureau of Steam Engineering

Play Bureau of Steam Engineering

Dec. 05, 2008

Rating: 0

This is a pretty fun game. My only suggestion would be to make building the design a little more friendly. Maybe make it that you just need to click and drag to place a standard pipe piece, then select things like valves from the menu and dropping them on an existing pipe section to upgrade it. 4/5

Via Sol 2f

Play Via Sol 2f

Nov. 29, 2008

Rating: 0

Doesn't matter if you had permission, you can only upload games you made yourself.

Brute Wars 2

Play Brute Wars 2

Nov. 28, 2008

Rating: 0

Don't get me wrong, it's great to see that you got rid of the old death system where you lost levels for dying. And the new Life system does have potential. But why should I waste my time reviving my animals when they all get revived irregardless of number of lives when my entire party dies?

Bumper Bowl

Play Bumper Bowl

Nov. 18, 2008

Rating: 0

For a good while there the game was glitching badly enough I couldn't even finish the first level. Then I got to level 3 before it did that. How can a game with so many glitches have been uploaded? 1/5, which is a shame because this game COULD be really fun.

StarBaron

Play StarBaron

Nov. 11, 2008

Rating: 0

AI could use some work. I saw one of the enemies in the Island Hop level surround his base with minefields. He couldn't get a single unit out. :S

Sky Fortress

Play Sky Fortress

Nov. 06, 2008

Rating: 0

Ok, I see how it works now. Towers with the red damage symbol will attack mech units, towers with the blue damage symbol will attack spirits. There really needs to be something that explains that.

Sky Fortress

Play Sky Fortress

Nov. 06, 2008

Rating: 0

What is the glowing purple line and why wouldn't any of my towers (anti-air OR anti-ground) attack it?

Factory Balls 2

Play Factory Balls 2

Nov. 03, 2008

Rating: 0

Awesome game! There's two things I'd like to see before I up my 4 to a 5. First of all, bring back the lives system. So much more difficult. Secondly some of the puzzles were just repeats, specifically the ones with the two belts. I'd like to see some more variety please. :D

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