you might possibly put in a way for non-paying people to still get coins, but just make it a slow process (you could still make so you HAVE to pay for an account though). For example, you could give coins for active people, who play every day, or give a small coin reward for X # of battles won.
well, while it is true that rating 1/5 is very over used, I do think that there are a lot if things mentioned in this game that other games should be rated down for. dumb endings, glitches+ bugs, etc...
this is a very good game. The leveling system gives players something to play for, the maps are always fun to play, and the different play styles give it great re-play value! Seriosly, though, you still need to add a feature to let us move units. I swear, if you do that, it will be one of the most popular multi-player games on this site!
hm.... save the town from necromancers, or save a puppy from bandits (deciding between 2 defense quests)..... hmmmm.... DON'T WORRY PUPPY! I'LL SAVE YOU!!!!!
I can see why you would mae a very dificult skill game, but why make a 'strategy' game so f-ing hard? It seems that you made most of the begining enemies that have a fire weekness able to fly, and my only fire units are melee! Seems like it goes from using your reasorces and units wisely to waiting for the enemy to release one strong wave and knock out all your health very quickly :P.
I think what makes this game good is that while gold does offer large benefits, people who don't feel like using it can still get to the same place as those who do, just over a bit of a longer period of time.
I plan to do that bit later