A lot of high scores keep getting erased, especially the challenge modes. The 'this week' scores have scores that don't appear on the 'all time' scores, which doesn't make sense.
There really needs to be a way to speed up combat, maybe auto-conquer if ship attack is greater than highest enemy health? Took me 30 minutes to conquer a galaxy even with one shot kills and instant travel, without building anything on planets. So it would take hours to conquer a cluster, days to conquer a supercluster, and months to conquer a universe. It's ridiculous.
You can build on every empty space by pressing 'd' to select all empty spaces, then hold down the mouse button for a couple seconds and release. Took me a while to figure that one out -.-
It would be nice if dps multipliers like achievements and dark ritual were shown in stats. The dark ritual multiplier would give you an idea of how much you're losing whenever you ascend.
For those who apparently can't tell, bizaro gravity decreases the rate at which you accelerate towards the ground. Also, for those who don't know, gravity is the force already pulling you towards the ground.
The combination of a little squirrel or bird running away from you while another creature is trying to eat you is annoying. Especially when you die and have to do it over and over again...
It's sad when you've got the automated guys as upgraded as they can be, for a challenge that only uses them....and then they STILL lose due to poor game mechanics.
The vehicles should aim where the mouse is pointing, not drag behind it. This gets really annoying with the laser, with the constant switch from killing air to killing ground.
There seems to be little effort in this game to balance the strength of different cards. Also, strategy seems to be all but absent....in a card game...
fuck