Good music, control and graphics, but that's it. Progress is really difficult, there is barely anything to pick up and you don't know what any of it does. Not enough variation to be a rogue-like, it's just a difficult platformer.
Eh, it's nothing special, but there isn't that much grinding, very few levels I had to try more than twice and the whole game can be done in under an hour. Decent, not memorable.
So it seems fire damage from floor elements is linked to the damage you do. I did a fire critical with the Rogue and died in 1 hit when I ignited the floor for 40 damage.
I slightly reduced the immunity time, and increased the damage done by enemies and bosses a bit. Now to avoid this method that you said to kill the Spacefish boss, I have caused the player to take damage if it is touching it, but don't get immune, and if it's shielded, it gets immune but loses the shield. Thanks for the tip.
I like you added lie numbers, but now it seems everything is way too easy. Things barely hurt and you get a long invincibility shield when hurt. Takes me 30-40 seconds to die even when I actively try.
Looks promising, but first level takes like 5 minutes because everything moves so slow. Will check back later to see if this is fixed, but way too slow to play right now.
I slightly reduced the immunity time, and increased the damage done by enemies and bosses a bit. Now to avoid this method that you said to kill the Spacefish boss, I have caused the player to take damage if it is touching it, but don't get immune, and if it's shielded, it gets immune but loses the shield. Thanks for the tip.