Has some potential, but the darkness ruins it for me. I feel I'm just running around hitting random things and grabbing random stuff and I have no clue what is going on half the time.
I love that there is not a single positive comment above 10 points in the whole thread.
The idea was neat and grandiose, but nothing about it was well implemented.
Yeah, will be fixed in future updates by making pathfinding 'aware' of portals. Will have the added benefit of making fast travel (by clicking on the mini map) work on those levels as well.
Couple of suggestions. 1. Not everything has to make a sound when you hover you mouse. 2. Bottom right button is for ok, not for reset. 3. Cashing in rewards and new enemies is tedious and should give you the money right away. 4. Challenge levels are often too long. Make them hard but shorter.
Since the alien upgrade costs increase with my income, there is no way I'll ever be able to unlock the 4th upgrade. I'm not even close and if I reset it keeps getting more out of reach.
Last speedster upgrade really not worth it. To make it worth the investment, you need to catch 11 of them afterwards, when you're most likely going to reset soon after. Crank the upgrade to 5 or even 10 research points per speedster!
Turning off the autoclick needs to be worth it. I can mindlessly kill 5 aliens per second with autoclick, so I have no reason to turn it off to make have that RpS by manual clicking. Manual should be worth 10x autoclick.
Thanks for removing the angel spending confirmation. Couple things missing: Can you make it so the mouse wheel scrolls the menu? Also, can we have a total cash/sec counter?
Yeah, will be fixed in future updates by making pathfinding 'aware' of portals. Will have the added benefit of making fast travel (by clicking on the mini map) work on those levels as well.