Lapper's Comments

Game comments and reviews

WetDike

Jul. 11, 2007

0

Although you might think it a clever portmanteau, "WetDike" is hardly an appropriate name for any game. Additionally, I was hoping to get a *solvable puzzle* within my first few puzzles, but no such luck. It's been half an hour now.

Gamma Bros

Jun. 26, 2007

0

Gamma Bros will always be in my top five shooter games of all time list. The first time I played it, I found myself staring at the screen for so long that my eyes couldn't focus anymore.

Lava Breakout

Jun. 24, 2007

0

I don't know, The Last Stand was very good, especially for the guy's first flash. I think this is just horrible.

Little Man

Jun. 24, 2007

-1

The world doesn't need another Super Mario clone. Especially not one that can jump like a flea on a trampoline.

Spaceship Pick-Up

Jun. 24, 2007

4

I agree with puppy. This game is very mediocre.

Gravity

Jun. 21, 2007

0

This is just a complete copy off of the Ball/Ball Revamped series. The game already exists, so it's not original, and it's been dumbed down considerably.

TradeUp

Jun. 20, 2007

0

Yeah, this game definitely isn't the original. I think it was called "Millionaire Mansion". This one isn't as good because the original one has small houses that you can make money on in the beginning; things under 200 dollars.

Nodes

Jun. 19, 2007

0

"noone" is right. Every level is just the same as the one before it, and they can all be solved within thirty to forty-five seconds; first try.

EGZ

Jun. 07, 2007

0

This is just a copy off of Egg from Game & Watch. Seriously, look it up.

Submachine: FLF

Jun. 07, 2007

0

I didn't really care for this one at all. It was far too short and just felt like a large advertisement. All the other Submachines were very well made.

Skies of War

Jun. 06, 2007

0

It *looks* amazing. The concept is fine. However, the controls are clunky and awkward to use, like firing a missile when trying to click your own craft to bring up a menu. It's also very distressing to be under the fire of ten enemies in the first level.

danZtyle

Jun. 04, 2007

1

I've been playing StepMania for about 2 years now and I can safely say that the only reason this game is difficult is because the beat does not match the arrows. I would much rather have it be a genuine challenge, with fast-paced music and arrows that fell to the beat. Or rose, if you would; I've always preferred the bottom-to-top style.

Four Second Frenzy

Jun. 02, 2007

0

I remember when this series first came out, and I still think the same thing. Some of these minigames are simply more complicated than others, even if you do know what you're doing when chances are you don't. The red ball to the white gradient one, for example, is very easy to pick up on and finish within four seconds. Compare this to the "drag the happies" minigame, and if you even take a half a second to figure out what the heck the control sequence is, there's no possible way you can finish it in time. There's just a subtle difference in difficulty such that the easy ones don't need four seconds and the harder ones need more than the alloted four.

Stars

Jun. 02, 2007

0

I don't know, it doesn't seem to be very original... or at all gripping. You're also using a custom cursor for no reason and you can't turn it off. I don't think it's too interesting at all.

Touch The Bubbles

May. 31, 2007

-1

This game is heavily biased towards peripheral mouse users. I found it very hard to even barely survive throught level four with a trackpad. I don't approve of this.