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laserbeam's Comments

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Sky Quest

Play Sky Quest

Oct. 20, 2014

Rating: 0

Would love if enemy bullets were lines, not circles, so you could estimate their direction from their shape and be able to dodge them better - they are a tiny bit fast otherwise for a bullet hell, the shape would do wonders

Deadly Road Trip

Play Deadly Road Trip

Dec. 12, 2013

Rating: -4

I would pay 3000-6000 coins and half of my health after I got the school bus, EVERY TIME... just to skip to the third bridge. That part of the game gets really boring after you get the bus...

Madville

Play Madville

Nov. 15, 2013

Rating: 0

Great game - I like that the upgrades are more of an expression of playstyle than "I need to get better stuff". The short range guns need a bit of buffing though in order to be viable... say double ammo. Also maybe nerf armor a bit. But other than that, great fun game, great cutscenes (too few of them towards the end :D). Good luck on a sequel!

Developer response from UmutDervis

Hey thanks for the comment! Yes, that's exactly what I was thinking actually. I was planning to include more guns/stats to upgrade at the beginning but later on I realized I won't be able to draw that much stuff and finish it in a reasonable time. So I tried to make every gun usable enough at their max.ed levels, and have them as different expressions. Agreed with you on stuff that needs to be nerfed/buffed, too. Thanks for the input and nice words!

Pocket Ninja

Play Pocket Ninja

Nov. 15, 2013

Rating: 31

Good concept but horrible execution. The game is good but so many small issues with it that make a very bad experience. 1) I have no idea what I'm doing... really... you give me new ninjas and you explain nothing about what they do. Even worse, it's not obvious from their animations... took me about 5 levels until I figured out paladins can heal themselves. And I didn't understand more than 3-4 units. Cool combining mechanic, but wth is going on? what are these units? what do they do? why does the game lag when I use the meteor? This is really not ok, I finished the game extremely confuse and didn't understand what I was doing. 2) Broken strategies. If you just make paladins, you win... I only lost 1 paladin in the 3rd set of levels.

Giants and Dwarves TD

Play Giants and Dwarves TD

May. 11, 2013

Rating: 8

Great game. Bug: when you don't have enough points for an upgrade, that upgrade looks as if it was purchased, make it visually different that an upgrade is available but not bought. (Upgrades screen, not in game)

Jahooma's LogicBox

Play Jahooma's LogicBox

Aug. 28, 2012

Rating: 0

Damn... scratch my last comment... I finally understood that the number of operation you use to make a box influences other levels... VERY COOL... there's an interesting problem though... I know you add an extra operation for the start box, sort of a function call... but that just makes me try to avoid rotates as much as I can to add copy+deletes... just cause I avoid that function call and add an extra box... I did that for the Is Empty, optimized it, lost the Genius score, went to level 13, used the optimized Is Empty, then went back and got the Genius score (Also found out how to optimize it to work for both Genius Score and level 13... but only after this)

Jahooma's LogicBox

Play Jahooma's LogicBox

Aug. 28, 2012

Rating: 1

You should REALLY mention somewhere how many steps each operation takes... I thought all of them took 1 step... resulting in endless frustration on level 5

Fancy Pants Adventure: World 3

Play Fancy Pants Adventure: World 3

Apr. 09, 2012

Rating: 71

Awesome game, brilliant job!, and I hope you still accept constructive criticism: I think the ending was a bit short, but that's probably just my opinion, but more importantly: WHERE IS THE MUTE BUTTON? The music is lovely, sounds are nice, but a game must still have a mute button or volume control. I only found the M key, which only stops the music, not the sound effects. Could you please include sound controls in the pause menu at least? or even in the instructions outside of the game. 7/5 nonetheless!

Replaceable Blocks

Play Replaceable Blocks

Apr. 04, 2012

Rating: 6

I couldn't understand the "racist" thing people were talking about in the comments, so I went through the top 150 comments. I found about 8 comments (under rating threshold) calling this game racist (some of which seemed to be ironic) and 25-30 comments talking about other people calling it racist. Please stop referring to them, it only creates confusion. Secondly, there were SEVERAL block removal games before red remover, in fact, red remover only messed with gravity (if I remembered correctly), this game only messes with teleportation. It uses a simple mechanic to create good game play. I'm level 38 on Kong god damn it, I played too many flash games in my life and 95% of them feel like ripoffs. Not this one.

10 Bullets

Play 10 Bullets

Feb. 17, 2012

Rating: 137

Simple and beautiful. However there's one thing you might want to change. I find the times when people still found the idea of "I can get a better score than you" attractive are quite gone. You should make those point valuable for the player. I don't mean upgrades, that breaks the gameplay, but you can give the player ranks, achievements, secrets, bonus modes with simple variation of the current gameplay and many more. They don't have to be big, can be symbolic and not change the gameplay in any way, but it would give the game some sort of purpose.

Developer response from sushistory

Interesting. Going behind the i-beat-you thing.

Ninja Bear

Play Ninja Bear

Feb. 15, 2012

Rating: -4

Awesome game. But I AM GOING TO KILL SOMEONE for the incredibly crappy weapon selection. Srsly, they just don't get selected, are hard to press, not visible enough which one is selected. I restarted lvl 36 over 10 times just because I fired a different weapon than I wanted. You still get 4 stars for an awesome game.

3D sokoban

Play 3D sokoban

Feb. 11, 2012

Rating: 0

Everyone says we want 3D movement not 3D controls (aka 3D puzzles). The 3D part of the fame is quite horrible. There are seams and tears in the textures (top of the first ball for example), UV mapping for a sphere is usually done automatically. Also, it's a 2-3 button click method for making those textures seamless/continuous for walls in both Photoshop and Gimp! The game is extremely slow. As a player (or potential player) who wants to play a pure puzzle game, I want to set my own pace for the game, not have to wait for it. If I want to play slow I should be able to, but if I want to rush you should not stand in my way. Also the rotating controls essentially double my *bleaaaaaah MOVE BALL!* time. The list goes on earning you a single 1/5 star. PS. What's with so many levels which look like lvl 2?

ColorStacks pre-pre-alpha Flash

Play ColorStacks pre-pre-alpha Flash

Feb. 05, 2012

Rating: 0

You get less than 1 star from me as this does not fit on 1366x768 monitors (a lot of laptops these days). Much too tall. There's a lot of redundant vertical space you can cut, and you can still expand horizontally. As for the game itself... Too much randomness when those shapes fall, much too bouncy. Go here to see monitor sizes and how many people you are actually throwing away for having a tall screen http://www.w3schools.com/browsers/browsers_display.asp (hint around 25%)

Developer response from zolli

Ok, fair enough. Thank you for the constructive criticism; i have uploaded a 360x600 file, i hope it is visible. About the physics, the unity engine works pretty well on iphone, android, and even unity web player, but does pretty badly on flash (lower precision and framerate). That being said, some randomness is intended.. i was looking for something to require both planning and luck, and the physics material is pretty bouncy.

The Box Game

Play The Box Game

Feb. 05, 2012

Rating: 3

Feels completely random at this point. I can't get it as a player why levels differ so radically right now. Try not to get this into a „You have to hit HDKW while clicking on a 2x2 pixel area which moves” game. Think it through. Just adding random upgrades/power ups... doesn't make it a good game. Aside from that... it lags massively, or did you actually intend for it to run at 10 FPS? There's nothing in this game that should make it run like that.

Developer response from tredgamerz

Well this game is running in 10FPS and i dont know why..FPS was in default... and these levels were just trials.the original game is definitely not like this.it have a proper structure thanks for ur opinion

SCGMD4

Play SCGMD4

Feb. 05, 2012

Rating: -11

As cool as it is, for a game with a history. Make a goddamn framework where you can add notes ON THE BEATS not wherever you want. Get the right BPM, sync the beats to the song, easy as that. I wanna hit the NOTES not the colors. If you are already doing this (highly unlikely) draw the beats (transparent gray likes). Just look at any Rock Band. Also I personally despise any game which mocks the player by creaming LAME every time you fail. Other than that, pretty good game, I'm still deciding whether it's a 3 or a 4 stars.

Abducted

Play Abducted

Feb. 04, 2012

Rating: 16

You get a high score for this being one of your first games, but here's what I see wrong in the game: You implemented gravity switch just because it was cool. There's no purpose behind it, it feels just snapped on randomly to the game. Why is door 3 behind door 4? A bit repetitive. Good thing that you introduce abilities progressively (Robot Wants ___ taught you well), but it still feels like you are doing the same thing. There's no real feedback for the player, no sense of accomplishment on anything. Try to make a few different enemies, think of a 1 line background story for each (you don't have to include it in the game, but it might make them feel real and you might see some important traits they have) and if you want a classic boss, try to vary him a bit, make him go through a few more states for example.

Cave Explorer

Play Cave Explorer

Feb. 04, 2012

Rating: 2

Cave Explorer - Extreme grinding redefined! Bad game designer, no twinkie! http://www.designersnotebook.com/Columns/103_Bad_Game_Designer_X/grinding103_bad_game_designer_x.htm

Q - Compressing the Heart

Play Q - Compressing the Heart

Jan. 30, 2012

Rating: 3

There are plenty of comments on the crappy game play... But you seem to be more of an artist then a game designer (regarding this game). Art wise, look at Disney's 12 principles of animation, seriously, the animation itself is quite sudden, and feels mechanical all the way. Other than that, the story didn't really make any sense for me. I got the atmosphere, the style is awesome, but the story isn't meaningful in any way, especially the ending. What was that? You just jump onto that other guy? I expected a much longer and more meaningful way for it to end, as a reward for my struggles to complete the game.

Let It Glow 2

Play Let It Glow 2

Jan. 29, 2012

Rating: 6

Firstly, try to make some of the circles a bit bigger than they should be. Right now, almost every time the balls will end up in a fixed spot, in those cases their areas overlap about the same size. I think it would make it slightly more dynamic if their areas varied a bit more. Secondly, why is there no level where I have to somehow choose which circle goes where? (you only have one close to this one is 16, which is one of the best levels by the way). Thirdly, and this applies to most puzzles online. Does the player really need that much training before he/she gets to the tougher levels? The only logical training I see in puzzle games is when you introduce new mechanics. Metal boxes and batteries. The problem with yours is that you leave them out of the game right after you train the player to use them.

Brick Breaker

Play Brick Breaker

Jan. 21, 2012

Rating: 0

1.4Ghz and lags a bit. The problem is not that it's a bad game, but that it's the same bad game that we have seen before, nothing new. I'm tired of seeing the same game over and over.

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