Actually pretty nice. I would give it a 4/5, but the partying is glitched and counts under junk food, making the game unbeatable. 3/5, fix the glitch for more.
I don't really like it, The collision detection is terrible and it's a little strange fireing the cannon. I could get used to that, but if you miss it stalls a bit, throwing the synch off.
It randomly kills you for no reason, and the ball should bounce off of blocks. The ball should also change it's bounce angle depending on where you hit it. 2/5 for working reasonably well.
very short and easy. I had to refresh, don't forget to click the hard to see thing on the bottom right to continue. The HP bar on the cube doesn't work. 2/5 (and how do you figure that a shuttle can easily take out a borg cube? I mean, come on.)
The game mechanic seems to be well made actually. Just add some powerups, upgrade the graphics, give the game a purpose, extra lives, enemies with more HP and different move paths, bosses, things that can hurt you, etc. It could be made very good if you put the time (a lot of time) into it. 3/5 for now.
Not all that bad, but... It could use a goal or something. It works well as a microgame, but without... something else... it can't serve by itself. 3/5.
Synching is bad because it isn't synched to the music, it's to the beat. And even that's off a bit. The balls just randomly pick where they should be, it should be planned out and go to the music instead of just the beat. Think the guitar maniac delux games. Make the balls less regular and synch them better and i'll give you more than a *2/5*.
Really. It makes the level hard for all the wrong reasons. Oh and I beat your game. Make it so you can see your scores at the end instead of trying to find them on the high scores. You know, list the time and tries next to each challenge in the "you win" screen.
Oh and take my advice and NEVER make a level with no frame of reference for motion like level 11. Eaither make the walls not affect you immidiatly or add some terrain features so you know how fast you're going.
Unpredictable collision detection, sometimes it works, some times it doesn't. But the worst part is after you finish a level, you immediatly start the level keeping your momentum. This will usually kill you once. 2/5.