Ok so I'm not that great at pool. That said, I still have an easier time lining up my shot in the actual game. Unless the target ball is near the pocket, it's hard to aim the line; especially because the angles are digital and not analog. Riccochet shots are pretty much impossible to judge, and spinning the ball left or right is useless because spins aren't intuitive without lots of practice and there's no spin guide. The only thing I'm better at in this game than physical pool is reliably hitting the ball in the center.
It's a nice game, but it loses a point from me because there's no way to practice the trickier parts of stages. It's just annoying to only get one try at a part that's messing you up every minute, and only if you were perfect up to that point.
When reloading a partial clip, the game seems to think it's used the full stack sometimes. I often reload 4 or 5 shots of a sniper rifle and then the remaining 1-2 bullets can never be used.
My only complaint is that the controls are too slipery, and walls are far too bouncy. I've died many times because I bounced off a wall I should have grabbed onto.
The achievement pop ups can cause lag and distract from the game. The slowdown when you kill/block something also breaks my pace more than it actually helps. It'd be helpful if the game never changes speed.
Lol I got a Time Up as I won the game, and my guy just kept flying up as the screen turned, never landed, and the game... Didn't technically freeze, but it never got past this point because he never landed.
Mammoths are tough, but spam guard towers and it slows them down some. Enough mage towers will bring it down, try to aim a berserk for right after the Mammoth fails to dislodge your hero (preferably with a bunch of mage towers in range). My biggest problem is that the hero is terrible at climbing treants, and even worse at climbing down any giant, or disengaging a giant in general.