good tips for an 'idle' game: don't set the beginnings of the idle part so far ahead. 100's a lot of clicks just to start idling, make it more like 20 maybe.
also starting the idle game with a decent selection of upgrades and maybe a restart system already in place is a good idea, too, that way there's more of a reason for people to stay and play
for people thinking there's not enough max resource, max gold: you can equip multiples of most items (not armor, shield, or weapons).
for destiny, buy multiple reference books, spend a few item points on it. for max gold, buy some pouches (might not be available till a bit later), be warned that pouches take TWO slots, when it shows the size/max, that's how many inventory slots that item takes up, and how many items of that type you can use.
the 'compare items' function only seems to compare the extra effects. it doesn't compare whether or not say, the base defense of some armor piece is better than the base defense of some other piece.
for example, a new, 42 def item with +18 armor compared to my 32 def armor only shows up as a change of 18 defense, because of the armor bonus on the second, ignoring the difference between the two's basic defenses. sure, you could mouse over the two to compare, but the whole idea of this thing is to compare without doing that.
use commas or something for the numbers.
it's too hard to tell exactly how much you've got, and how much something costs when everything's over like 10 million.
cause atm, the only real goal is 'get the bars high'. also, it'd be good if you could resize the game and not have the text go wonky, it's kinda a small game, making it larger actually messes up the placement of the text and whatnot, however. also, maybe having tooltips in the game itself as to what wisdom, power, and intellect, do. the "use this skill to gain wisdom" near the wisdom feels self evident after you've figured out how to be 'calm' and generate mana manually. or even just add "wisdom increases auto mana generation"
as an idea past prestiege for long term gameplay, there could be 'extra' spells you unlock later that might not only give arcana, but also increase wisdom, power, intelligence, on their own. there's quite a few idle games where once you unlock a certain tier, they just increase previous tiers automatically, instead of being like "1 increases by 10, 2 increases by 100, 3 increases by 1k, 4 increases by 10k" and just going up from there.
definitely make a prestiege system. even something basic like "with X total mana spent, get Y points". simple things to be able to upgrade is maybe the gains/bar fill, so filling one bar might give two wisdom/power/intelligence, 'overall' speed boosts, cost decreasers, then bonus stuff like maybe high end skills like wisdom points have a chance for extra mana gains, power might give a % for 'critical' spells that give extra arcana, and it really does need to be in some sort of % based thing, as it's basically useless past spell 1, it's far better to focus on raising max cap and regen to cast higher tier spells, than to waste time giving 1 extra mana to a spell returning 1k. a 'critical' intellect effect might be a spell costs half the mana it would've expended or something.
also maybe like a manual save slot, different from auto save and import/export. my dumb ass, experiementing with the reset and karma and what bonuses might've carried over, copied some of the info i was using on calc, and now i can't import my save. my fault, entirely, should've immediately pasted it into a text file. downloading a clipboard extension program atm.
also, for the click thing to be able to remember the actual, specific buttons or whatever it clicks on, rather than just a location on the screen, would be nice. like, if i wanted it to click the research assistant -development thing, however i didn't want the research assistant screen up ALL the time for it to do that, or to be able to click say, the computer thing, program 1, while maybe being in tier 1, or the minigame or something (i know that's automatable, but you get the gist)
it'd also be cool if we were able to set up more than one blood spell to be autoclicked, and it'd just wait till we've got blood enough to cast both before casting. i really liked getting indefinite stacks of both blood rush and soot in the blood 'challenge', though also that -99 penalty with the 300% bonus was actually still weaker than the second i removed it with the purification ritual, kinda odd.
please change the '50' buildings purchase to just 25. you're usually wanting to go up 25 stages at a time, more than 50, given that's how much the upgrades show up. it's far more likely to be used than 50 for the most part, and even if you're going straight to 100 with a new building, as you've got 5 at 100 already, it'd be 4 clicks rather than 2 but then 25's useful for getting up to that point, as well, whereas 50 at a time isn't really feasible at that point.
shards say, 'powerful and unique upgrades'. where. are they used to buy the 'special' 10th weapon and armor or something? might be better to fit them to a rebirth currency to buy prestiege stuff, and extend your gameplay more, as atm it's like a 3 hour thing, then pointless.
sigh. so disappointed when games aren't seemingly made to fit into the window properly.
i can't even view the first few bars and the buttons at the very start at the same time?
maybe better to make tabs or something, so you can more accurately fit the info better, as well as resize the game so it itself fits into zoom levels of the browser better, too.
kinda wish it was resized slightly. it 'almost' fits entirely on my screen at 80%, excet i can't see the bottom and my gold at the same time.
and the next zoom level's too big.
given that quests, after about the 5th ascension, aren't really worth doing, compared to gold on damage spell combos, there should be a stop auto taking quests button or something.
maybe don't have "use spacebar" for the basic displayed progression, since for me at least, spacebar moves the text, as well as the screen. 'z' works fine.
it might be better if in the stats column, we could see exactly how much certain things are giving bonuses - like, how much muscularity is giving base velocity, how psi's affecting it, how legs stuff's amping that, how much booster rocket's increasing velocity, and damage with it's psi stuff, how regret/fury/big angry stack, etc.
kinda wish you shrank the vertical height just a little bit, given at my zoom level, i can't get it all on screen at once, and zooming out farther makes it too small and its just a tiny amount. like, when i can see all the gold and whatnot at the top, the bottom is just at the part where i can see the 'tower' standing on the bottom of the screen, and while it's not much i guess, i'm still sorta thinking i might be missing some info or something that might be at the very bottom.
kinda stupid i occasionally lose because one guy at 6X speed can occasionally glitch past my turrents, like 6 turrents that could instagib him if they hit, all just barely miss him.
let's see, the 10X boost isn't 10X, timed it out, to get toa certain total with the bonus took me 12 seconds, without, took about 15. so at best it'd be like 3x. second, i used prestige, got 100 circles, but despite apparently 9 mil = 1% i've still got 0% boost. also, my costs didn't reset, now to get even .1 block per second, i've got to spend like 1k blocks. to get one more block/click, i'd need to spend 600. Weirdly, you can rebuy the skins endlessly for no apparent reason (should be more like pay for them once, and they're available to switch to) rather than skins, there should be more permanent upgrades in the shop, the magic drink 'might' me useful, and the temporary boosts aren't too bad, but there's still currently no real reason to bother keeping to play unless someone really wants to get that divine block or something.
also, as a spell, ignition is kinda lame. cool that its indefinite, seemingly, but on the other hand, its got a very small AOE, it'd be better if it worked like a field of fire, covering the entire field's length so it didn't miss 90% of foes. grenade and fireball don't seem all that different, either, and it'd be nice if that shock ball might be like a third passive spell, rather than a DOT that's only up 1/3rd of the time. grenade being able to stun for a time, fireball maybe inflicting a DOT effect, and ignition being able to be used defensively would be better, imo, as well as possibly an actual defensive spell, might be nice.
As soon as I find a way to do that, it will be done ^^