As everyone else has mentioned, the upgrading of units seem to do nothing. Things like "[Enemy] magic defense =5, [Player's] magic attack =100. Outcome =1 pt of damage"... what? Doesn't make sense to me either. Please fix.
The design looks great. But the controls feel slightly clunky. If you improve upon the controls, this game will definitely be top notch. Nice job! Hope to see badges for this one.
A bit too difficult to play. The ship starts off with very weak stats and really slow firing rate. Should tweak the game a bit towards the player's side, or at least include an option where you pay to "repair" damages to the ship each wave.
The only thing I really don't like about this game is the fact that you can't upgrade the speed of your catapult. By doing that, it forces you to rely mainly on your units. Animation and gameplay otherwise, is pretty good.
The main problem with this game is there are way too many "waves." 60 waves? This is where the game gets too repetitive and boring. But it retains the goodness of the original.
Disappointed that this game got badges again for basically the same exact gameplay. Plenty of other games (Heroes Arms, for example) that are deserving of badges.
Fun and addicting game. The only annoying thing about this game is the constant clicking/tapping the keyboard to shoot. Can't you implement the "hold-down" button option so we don't have to constantly click/tap keys?
Other than that, great game!
There are times when the game lags due to so many enemies attacking at once. What I don't understand is why would the cost of ammo and health go up each time you buy more? That just doesn't make any sense. Other than that, this is an okay, mindless shooting game.
I'm stuck as soon as I enter the restaurant, and the dude says "Something's wrong here." I've clicked everywhere, on things I thought looked different from the two images, but nothing happened.