Fertile Ground visual bug: Hovering farmy type buildings like granary, fruits, or cotton farm shows 100%, however, when placing granary, it still shows 100%, but other buildings shows 0%, but I believe it still has the 100% functioning, just not visually
I think it'd be cool if there were little incremental upgrades, like upgrades to increases in how much water comes from sprinklers and food from autoferts
When I water plants, and accidentally click on the pop up box for the plant, it instantly sells the plant, having the pop up menu to sell the plant almost exactly where the plant is is bad design
Copper pick makes iron, iron makes coal, steel gets mithril, but the mithril pickaxe does not make cobalt, soooo how do I get cobalt? I have the smithy lv4 (which has taken almost 2 week of a lot of dungeon clearing) but no cobalt production
Mythril Pick will not create cobalt until tier 6 is added -- I added it now to provide a boost to mythril production. Right now, the only source of cobalt is disassembling parts (and it will always be that way for the highest tier of materials in the game currently). Even when tier 6 is added, I may add an additional upgrade to enable cobalt production.
Yeah, it's intentionally that high. Right now, smithy 4 only unlocks cobalt recipes, but in order to get cobalt you have to be doing very high dungeons -- in which 25 billion gold won't be that bad.
Am I the only one who finds it a bit fishy that this game 'Bread Pit' was published on Feb 5, 2017, but the game 'Bread Pit 2' was published on Apr 11, 2016?
Now that I have researched everything, a use to scientists would be nice. and some sort of 'prestige' feature would be nice, as a reset function and advancement. Side note: make scrolling in the research tab faster.
Yes I am working to resolve that bug with today's update. Thanks for the information, and the time you took looking into it and posting this comment!