Great start, love to see more. If possible, a nice addition would be click&hold resource production at least for basic resources like wood and rock, and maybe metal and paper.
It would be nice if you could click on an info button next to each skill and get a window that tells you what objects/upgrades/furniture are unlocked at whatever levels of that skill.
I think smithing needs a rework, remove making things from ore and force making bars to be a required middle step. It also bad that you have to do 3-4 clicks per bar, smithing should be changed to be like other skills, where you click one button, then wait until you run out of ingredients or run out of space for the finished product. You should also change Calamine to Calamine Ore, Galena to Galena Ore, etc. so that players can search Ore in their bank to easily find ores
I think it'd be cool if there was a button in the bank to change to a condensed view that would be a grid of just images and maybe the first 4-5 characters for each item's name, then when you click on an item's image, the information/withdraw buttons would expand.
It would be good to write in a job's description what they consume, like how the woodcut camp consumes Forrest. It would also be nice to easily see the production rate per unit
Get rid of the shop button in the top left, theres already a button to go to the shop in the bottom right and it wastes game space when its in the top left
Suggestion: To encourage players to have more interesting farm designs, i think it would be cool to have a crop output multiplier that increases with every different type of crop placed in the field.
Hey legofh! Thank you for your feedback! We're glad to hear you enjoy the game thus far, and we appreciate the feedback on game progression. We've already added a patch to address this issue, and we hope to continue to hear your thoughts as we iterate on tuning!
Definitely fixing this tonight!