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legofh's Comments

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Idle Cosmos

Play Idle Cosmos

Nov. 29, 2019

Rating: 1

Great start, love to see more. If possible, a nice addition would be click&hold resource production at least for basic resources like wood and rock, and maybe metal and paper.

Theory of Magic

Play Theory of Magic

Oct. 17, 2019

Rating: 3

It would be nice if you could click on an info button next to each skill and get a window that tells you what objects/upgrades/furniture are unlocked at whatever levels of that skill.

Idle Tech Tree - [Early Access]

Play Idle Tech Tree - [Early Access]

Oct. 14, 2019

Rating: 2

The click hitbox of the blueprint shop extends way far out to the right of the hexagon

Developer response from GeorgeCH1983

Definitely fixing this tonight!

Plane Merge: Airport Tycoon

Play Plane Merge: Airport Tycoon

Oct. 11, 2019

Rating: -1

Game lags when in Quick Shop:Planes, but stops lagging when switching to Quick Shop:Runway

Idle Harvest

Play Idle Harvest

Sep. 25, 2019

Rating: 4

Suggestion: enable Escape key to close out of windows like Daily Report, Quests, etc.

Ant Empire Colonies

Play Ant Empire Colonies

Sep. 19, 2019

Rating: 3

It'd be nice if you could add fine zoom adjustment using mouse wheel.

Developer response from ZebraArts

Done!

Super Coin Clicker

Play Super Coin Clicker

Jul. 05, 2019

Rating: 2

'works great on desktop' lmfao no.

Quepland

Play Quepland

Jun. 14, 2019

Rating: 1

I think smithing needs a rework, remove making things from ore and force making bars to be a required middle step. It also bad that you have to do 3-4 clicks per bar, smithing should be changed to be like other skills, where you click one button, then wait until you run out of ingredients or run out of space for the finished product. You should also change Calamine to Calamine Ore, Galena to Galena Ore, etc. so that players can search Ore in their bank to easily find ores

Quepland

Play Quepland

Jun. 14, 2019

Rating: 2

I think it'd be cool if there was a button in the bank to change to a condensed view that would be a grid of just images and maybe the first 4-5 characters for each item's name, then when you click on an item's image, the information/withdraw buttons would expand.

Developer response from billybillyjim

A more condensed bank view is coming with the next update. Thanks for the idea!

KNIVE

Play KNIVE

Jun. 03, 2019

Rating: 1

You should probably mention somewhere that in order to equip weapons, you need to drag n drop to the equip slots

Developer response from Mirakos

Added a small text below the weapons in the collection screen for that! Thank you! :D

CoffeeBreak 2

Play CoffeeBreak 2

May. 27, 2019

Rating: 0

It would be good to write in a job's description what they consume, like how the woodcut camp consumes Forrest. It would also be nice to easily see the production rate per unit

Developer response from Sir_Pompom

Its shown in the tooltips and the tutorial warns for it

Factory Coin Mining WEB

Play Factory Coin Mining WEB

May. 22, 2019

Rating: 0

Bug: Saving game after having mined a tree makes the save bar unable to complete, being stuck on "Trees.".

Factory Coin Mining WEB

Play Factory Coin Mining WEB

May. 22, 2019

Rating: 2

an alternate keybind for the menu in addition to Escape would be nice, since Escape exits fullscreen

Idle Monster Frontier

Play Idle Monster Frontier

May. 03, 2019

Rating: 1

Get rid of the shop button in the top left, theres already a button to go to the shop in the bottom right and it wastes game space when its in the top left

Idle Space

Play Idle Space

Apr. 24, 2019

Rating: 1

Bug: everything pauses when alloy fills

Developer response from scorzy88

fixed

Idle Space

Play Idle Space

Apr. 23, 2019

Rating: 1

Bug: things consume input when there is no space for output

Idle Harvest

Play Idle Harvest

Mar. 12, 2019

Rating: 0

Suggestion: To encourage players to have more interesting farm designs, i think it would be cool to have a crop output multiplier that increases with every different type of crop placed in the field.

Idle Harvest

Play Idle Harvest

Mar. 08, 2019

Rating: 1

Bug: offline money earned didn't count towards main task for earning money

Developer response from Tetronomics

Hi Legofh - weird. I've added it to our bug list and we will investigate!

Idle Harvest

Play Idle Harvest

Mar. 07, 2019

Rating: 1

Other than end day requirement increasing way too fast, I really like the game

Developer response from Tetronomics

Hey legofh! Thank you for your feedback! We're glad to hear you enjoy the game thus far, and we appreciate the feedback on game progression. We've already added a patch to address this issue, and we hope to continue to hear your thoughts as we iterate on tuning!

Idle Hero Tower Defense

Play Idle Hero Tower Defense

Feb. 28, 2019

Rating: 1

Would like to be able to pause after wave completion and move around all of my towers

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