if the cooldown from the attack was a few pixels shorter, it would be a much better game, however with the one hit deaths, enemy density, and attack cooldown, it had very precise controls that were unforgiving if you missed a hitbox. The art style and music were very nice though, and the platforming controls were very nice.
f*** the pirate boss on pro, either i am getting too high of a multiplyer, it glitches so i cant hit him when im in the water, or i have to low of a multiplyer