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Toss the Turtle

Play Toss the Turtle

Oct. 19, 2010

Rating: 2

Gee, im glad the highest rated coments are so helpfull... Just overflowing with advice and stratergys on how to achive maximum potential with each launch. P.s Pease note sarcasm -_-

Protector

Play Protector

Oct. 11, 2010

Rating: 15

Guide for the light house (+) to share. You want cold the cold path. I went 3 down the cold path but 2 cold plus exceptional teacher could work also. 1) Start at the very last tiles, place two cold mages kill the first wave and upgrade them if possible (always generalist). 2) Two more cold mages on the nearest two tiles. (IMPORTANT: don’t upgrade the mages that see the enemies first until the back pair are level three or close)

Protector

Play Protector

Oct. 11, 2010

Rating: 13

3) On the next tiles on the way back to the start (the corners) place 2 dexters. An in the block in the middle place 1 cold mage and over the next few rounds place two more as required. (IMPORTANT: Don’t just fill the map from here, you have to try and balance the front so some leak to the back but with low enough health so the back guys can kill them) 4) Wait till your back 4 mages are level 4 or very close (Upgraded 3 times the last costing 50g) form here fill the middle with more generalist cold mages and put 2 purple mages on the blocks before the center section (UPGRADE THESE SPECILIST) and upgrade them as soon as you can. 5) At the very start place 2 cold mages (SPECILIST) and upgrade them as soon as possible 6) Congrats you have now filled all tiles.

Protector

Play Protector

Oct. 11, 2010

Rating: 7

7) Upgrade everyone until you start to have spare cash (usually when the middle guys are all starting to hit level 5) then tile more blue mages around and BEFORE the center section and two dexters next to the purple specialists (if you place them after the middle they will never level up) 8) Here is how my start was going from the entry to the center part on both sides [Grass] [Cold specialist] [Grass] [Cold Specialist] [Cold generalist] [Electric specialist] And on the two corners a Dexter and an Electric specialist I had this plus 16 cold generalist in the center and nothing could get past and if they did the strong back I established early could take care of any leaks. I finished with 30+ lives. Sorry about no pics and disorganized info

Protector

Play Protector

Oct. 10, 2010

Rating: 0

Thumbs up to the dude below me. This game sucks!!! Balance and stratergy are FAIL!!!!!!

Learn to Fly

Play Learn to Fly

Aug. 19, 2010

Rating: 1

For 6k ft use about 1/2 - 2/3 of ur boost to get up to 150-200ft then power up to 200mph and cruise at 1% or 0% resistance (i prefer 1% because anything under 0% will still show as 0% and if ur too far under u will loose altitude too quickly) While gliding down use the rest of ur boost to maintain a speed between 180-200mph *DONT GO OVER THIS WILL BE A HUGE WASTE OF MOMENTUM AND FUEL* Once u get near the water pull up and boost if u have some left, if not just pull up and level back out. with this method i hit 6k ft at low altitude but still going 180mph. :) hope this helps

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