well, i enjoyed but there is nothing really sticking out here... i am pretty much idling through battles collecting rather generic gear.... after a while it becomes a grind... the most fun and unique is the graphics... but it feels like we seen this kinda game before when looking at mechanics
also... the songs needs some kinda description... the ring thing and catch chick things are totally different and first time playing cock a doodle dance I couldn't focus on the chicks due to all note effects and and sound rings...can we turn those off?
wait... the same guy who always know when I go back on money and advise me to sell of stuff always ask me if they can buy sandwiches when back on track... don't they know?
Wait? I just realized on last level Can not be lost. The O just destroys and doesnt reproduce itself. Ans since it Can only destroy One a turn i Will never run out due to putting a new X every turn
the hard badge is very easy....I had no speed and got the badge on 4th try. 2 heart. 4 reload. 2 reg.... (might not need it with practice, cheap tactic) 2. vision range.
weapon
3 damage, 3 fire rate, 1 penetration, 1 penetration 1 knockback, 1 projectile.... I died because of very bad planning... unless you are cornered you can just slaughter em with that reload speed and real danger is the green projectiles... it takes sadly 7 rounds to regenerate a heart... so only had 2 of level 15 and died on 16 because of being surrounded...the hard badge is very easy....I had no speed and got the badge on 4th try. 2 heart. 4 reload. 2 reg.... (might not need it with practice, cheap tactic) 2. vision range.
weapon
3 damage, 3 fire rate, 1 penetration, 1 penetration 1 knockback, 1 projectile.... I died because of very bad planning... unless you are cornered you can just slaughter em with that reload speed and real danger is the green projectiles... it takes 7 rounds to regenerate a heart...
This needs api... this deserves badges... artwork and good simple gameplay...and I didn't even get half of medals when completing the game. Also... Milou is the cutest game character I seen on here in a long time
if you shield health converter and temporary shield after active... the temporary shield will be green and not charge when lost... only blue timerechargable shield charges count towards this
allow us to skip dialogue..click through especially when replaying failed missions...reading should be voluntary and those not interested will likely not read anyway.
needs to let us reread hint descriptions during levels.... like add a option to show description when hover with mouse over it.... some of these are quite confusing and hard to remember together with 3 other rather unusual hint types...
Thank you :) we'll ask if Kong allow us to add medals ;)