The last few puzzles were really neat. I've enjoyed playing your other games, but this one is definitely my favorite. It really hit the nail in term of increasing difficulty.
The game is actually quite enjoyable. It's a shame that half its content is locked behind time constraints, obvious p2w balancing of the game, and a tedious tutorial. The worst thing is probably the chest system that rewards you for waiting around instead of playing since you'll miss out on better chests if your bar is full. That's god aweful.
It tells a lot when the devs are actual avid flashgame players. Your game gets a lot of things right. The quick restart, mouse only controls, good music easy to mute after a while, the difficulty curve, all things that may seem obvious but too many ignore.
I think this game is very well done and quite polished. I didn't experience the glitches and bugs other people seem to encounter, I would assume this is mainly a problem on their end (flashgames are in a weird spot right now in term of overall compatibility). The only thing I found tedious is the lenght of some of the levels. While Jamarcus's Pad seems perfect, some like Baloon Lagoon drags way too much with their concept. Overall, the fan puzzles seemed the most frustrating of all, probably because of the lack of precision on their output.
Undoing a move really should decrease the "step" counter. This kind of system really should reward players who manage to find the best solution, not the ones who can work it out in their head before trying it out.
I like the way that discovering new mechanics is actually part of the gameplay. You could easily have made 50+ levels with the base concept, but decided to make a game that can stand on its own instead. Well done.
I'm a huge fan of those kind of puzzle game and this one is amongst my favorites. The level design is nice and refreshing, the visual is pleasing to the eye and the gameplay is both fun and challenging at times. Well done sir.
You should had more instruction about how the game actually works. What causes the end of the game? What triggers a new set of balls? When does the aim dot line is suppose to appear?