once you get 2 golden balls, you can click yourself into infinity. your income will get you your 20 billion needed for a new golden ball (1000 juggles = 100 bronze ball = 10 silver ball = 1 golden ball). getting to a point where you never run out of money/balls even with a speed auto-clicker. the last tab also feels pointless, you can click 100 times to get general to 100, but it doesn't have any meaning to it, it's the same with the seasons.
3: buying max credits also enables max debt interest even if it's full. now i have a negative interest.
I do see potential in this game but there are some major flaws with it
There are things that need some fixing and here are 2 big ones. 1: you can exploit the game by 'selling own organs'' and gain karma and start a new life, rinse and repeat you can get as much karma as you want. 2: you can also max out every upgrade with only 1 karma if you want to because upgrading doesn't take any karma.
Could you make it so that you can level up multiple times at once? after a few resets you can produce enough ink to gain multiple levels, but you need to wait for every level-up to pass. This slows down your progress if you are able to reach higher levels
The Tickspeed cost multiplier is misleading, you would expect that if you buy the upgrade from 10x - 9x the tickspeed upgrades would follow this pattern: 1k - 9k - 81k - 729k. Instead if follows the original 10x pattern until you reach more than 1DCE/1e309
Cosco, the slowest challenge run thing is based on how fast the slowest challenge run is. if you can do 11 challenges in a minute, but the last one in an hour, the multiplier increase is based off the hour. if you make that half an hour, the multiplier increases further.
It's a rather short game but it was fun while it lasted, i can see some good potential if you expand on this. i'm looking forward to see this game going more in-depth
percentages explained: X% (Y%). X% is your current chance to get said color if a higher color won't be picked. (Y%) is the chance you get said color AFTER that color or a higher one is picked.
like a dutch saying goes: a good start is half the work. unfortunately this dev only does half the work. the games he produces are great but they are never updated.
You use it to wear out your opponent. When stamina is at 50% or less characters may fail to attack which gives you a large advantage. This is very effective in the early game when total stamina is low. Also, you can counter attack in defend mode (counter attacks need to be unlocked first.)
In the early stages where you hit a new depth level you unlock silver, gold and diamond who made a move significant impact. Mining depth level seems underpowered after a few levels, you need to spend a lot of money to be able to break through another level just to see a +2 in the multiplier of the resources. Level 13 gives you; 25x coal, 23x silver, 21x gold, 19x diamond. At this point you're hitting a huge wall; you can't upgrade money machines to a point where you have double the original income while a new drill costs 1000 times as much as the last one.
Yep