when a number gets too big (text-wise) it pushes away the "currently own", my suggestion is that you shorten those numbers. for example: Undecillion should be UDC or you use scientific notation
I like the ascensions thing, although there are a few things that needs some change: Speed - changing base speed is only good for when you can't max your speed yet, it would be better if your max speed also becomes greater instead of 10. the same thing with Crit. Another thing what would benefit this game would be an upgrade for rebirths called "multi/piercing rebirth" and it'd work like this: if the current lvl required for rebirth is 200, you can rebirth double if you have lvl 410+ (200 + 210) or 3 times with lvl 630. Of course you would need to invest some AP into it first
in the upcoming version it will be totally idle auto rebirth, auto rank and auto ascend, speed will still be capped at 10 but increases your damage equal to the amount of speed you suppose to get, and unlocking ascension will be as cooler as ever tons of stuffs added so watch for it :)
Good game dev, i like the concept and the execution, but there is a huge problem with this game: the way i played it was: if you can one-shot it - spend it on mastery, if you can't - spend it on power/speed, unless you're <100. you can master your mastery skill to at least double it every rebirth. so you can make more than enough attribute points to match up with the 10 extra levels you need to get. 10 extra levels isn't even double the exp needed but following that method you can get way more than double on every rebirth. it even gets crazier when you can (for example) one-shot up to lvl 400 so you can get (2^4) = 16 times your mastery. of couse, at this point in time you just do whatever you want to do since you're most likely to one-shot up to hundreds of levels beyond the requirement of rebirth. This gets way out of hand when you one-shot hundreds of levels above the requirement. currently i need to become lvl 340 for rebirth but i can one-shot up to lvl 1200+.
there should be an upgrade for the max amount of ''specials'' driller/corkys/ninjaworms), their current max is 10 in total, with the recent nerf to the ninjaworms which is 10% (was 80%). 10 specials are not enough to keep the fight within a decent timespan if you need to destroy something with billions of health
If people vote this comment up, I will increase the limit. I just thought it's boring to win the attack 90% by using ninja worms. On a side note, attacks are paused when you go offline so if a battle takes too long, you can continue it whenever you want.
Good job, the best thing about this version compared to the other is how the resets work. this time you actually keep your master-egg upgrades which is a huge relief compared to the previous version
once you've unlocked a decent motherboard (which supports at least W7) there is a nice tactic for getting investors quickly: you start a new run, upgrade your OS to your max, go to format and you already have a couple investors.
brandon; a few things: launching power is about how far you can shoot and it will indeed shoot faster shots. but having a really high launching power doesn't really matter if you're ''max shots'' are able to support your shooting. for example: if you have 5-6 shots in the air and your max shots are 20+, it won't matter if you can turn it into 4-5 shots with your launching power. the same with the ''close corner'' tactic. those 2 things do apply when you're using a high-speed autoclicker, but now when you're using the game's auto-fire. i do agree on your last point, never go for a target who takes 10+ shots. instead do a simple calculation with your damage per shot. reward / shots needed = value. and simply go to the best value
the most efficient way to produce is having the basic technology with enough fuel to support and then; 2x stove/2x kettle/1x popcorn/1x flavor/2x sales.
since the game is basically done after researching/building everything, there is nothing to keep you going. a suggestion is a rebirth: 2x production. this can be researched for 1-10M with the prerequisites being: every science researched and every building built at least once
waited for a pretty long time with the whole clover of the same color, then 1 leaf gets the next color, so i placed it in the slot and continued as you should continue. in no-time the whole tier is filled in the museum and you get the next full clover. then you repeat this process
Definitely, I'm working on a new idle game with new mechanics right now. Stay tuned!