Also @joshol , you kinda have to find out how much of like crit you need to have to be at 100% crit on a certain enemy by trial and error . And monsters are divided in 10 areas (and then it starts again) . You have plant , red plant , bat , red bat , insect , red insect , weird green-ish creature , darker version of said creature , then golden "dragon" and a darker version of it . And then you encounter green plants again but they are stronger than the dark dragons.
What type of increase did you do to monster xp ? Because if it's just multiply it by a fixed amount it won't fix the problem . After the last update and reseting i'm lvl 116 on area 42 :)
also i think the current xp problem isn't the way xp required for leveling increases , but the fact that xp from monsters doesn't increase fast enough :)
Also since leveling got slower , but now xp bonus does matter , it would be great to know if xp from gear is multiplicative with xp from talent (if i have 1000%(x11) xp from talent and 1000%(x11) xp from gear , do i get x21 xp or x121 xp ? (basically is taking xp on gear worth it :D)
Also , when you reached a certain point in the game (after 4 days of playing for me) combining just becomes useless . I can loot some lvl 60+ gear but i only have 1T gold , which can combine about some lvl 10 gear ? That's just useless ^^
also it would be awesome to be able to see the total bonuses you get from all your gear with special effect (so like the total + stat% , + xp% and +skill% you get from your gear. And is the +xp% from gear additive or multiplicative with the +xp% from talent points ?
I really like the game , but it's the 4th time that i lose all data and restart from scratch after turning off my computer . So i'll just wait for an export/import system to make sure i can save my game file :D
I don't know if it's normal , but the combine system rewards combining items that are closer in level . For example it's better to combine 2 lvl 0 together , then do it again and combine the two resulting lvl 2 items together than to just combine the lvl 0 items one after another with the same item .
Add Scaling Percentage of Their Value of the previous Area, and another scaling Value.