Thank you! Yes, I have, but unfortunately I couldn't make it past 50% of the total goal, so it failed.
On the other hand, the game got greenlit on Steam, so I'll be publishing it there this February! :)
So the point of the game is to ship out round products in a 1m cubed container. When you "whack it", you can make the size of the product smaller, with the changes being smaller as you approaches the theoretical minimum. Each time you ship, you shall cram as much of the product as you can in the 1m cubed container, which would mean smaller products means more products you can ship at once. Invest in science later by buying a book, and you will be able to decrease the theoretical minimum, thereby allowing you to whack the object smaller.
Alright, the boys back at the lab told me I shouldn't have given you unlimited paint, and should have planted bonuses in tough-to-reach places. They also told me to stop making these pre-recorded messages, which reminds me to make more pre-recorded messages! I pay the bills around here and I can give my employees unlimited paint all darn day!
the awkward moment when a frenchmen can't comprehend english, but a guy in arab can write "the end is near" on a piece of paper that flew all the way to the north pole.
Thank you! Yes, I have, but unfortunately I couldn't make it past 50% of the total goal, so it failed. On the other hand, the game got greenlit on Steam, so I'll be publishing it there this February! :)