Fun idle, however could use some QoL changes with inventory and fixing the achievement disappearing bug... gonna have to never close the game until I'm done playing.
Regular enemies are tougher than bosses because bosses recover at a slower rate so you can just attack them, regenerate, and attack them again before they are fully healed for the win.
funny how the player can outrun t-rexes and velociraptors with ease. Since dinosaurs don't attack turrets, you can get very far (maybe indefinitely far?) by just upgrading turrents and sprinting around and not shooting at all.
i think the Dev needs to do a hotfix on cursory review. I don't think anything is close to its power right now, it doesn't make sense that the rate of leveling up increases as you get higher levels.
I lost interest in the game once someone explained that phantom cast failure rate doubles each time rather than success rate, so each fraction of a second study spellcasting casts all 5 spells. I think phantom cast needs a rework otherwise there's only one real strategy players have to think about (maximizing mana for the hermit and spamming study).
Fixed