Has some flaws, like imbalance in skill tree and probably could use an auto pause on battle start. However a more fun "idle game" than most idle games, sorta reminds me of the grindquest WoW clone. Been grinding a bit each day and I'm level 53 now and killing the last boss before he can spawn any enemies. Although progress is too slow now probably stay interesting.
I initially thought that perhaps the pace of the game and ads did not deserve all the heat they got. However, it seems 70% or so of your income is from pinata ads and even WITH that progress is pretty slow. So it seems frequent ad watching is mandatory to get enjoyment from this game and that is not good imo.
sorry for spam I'm just confusing myself today, no edit options sadly. No human achievements are better than timer, 4 of 5 orc achievements are, and 2 of 4 Elf achievements are.
Kinda funny, but lots of the unique achievements are weaker than the -seconds for battle timers once you got your strategy down. OSHA is completely unnecessary when interracial marriage and chapel gives you more peasants than you'll ever need. Trade routes all become pretty insignificant after early game. Miniature horses is useless. Cannibalism isn't necessary because orc army minimizes losses anyways. Seeds become superfluous pretty quickly, as well as live traps. Perhaps the achievements could be geared more towards boosting late game, as 0% of human, 20% of orc, and 50% of elf achievements are worse than timer reduction late game.
I'm planning to buff the human achievements, OSHA and mini horses are clearly useless, and caravans are underwhelming for how many points they cost. As for orcs and elves, I'll see how they work out in combination with future content I'm planning.
I've found undead to actually be really powerful, mostly just because of abomination and obelisk. Even w/o achievements they are fighting as big or bigger armies than the other races.
I made a google doc with balance ideas for Humans (I have probably even more on other races but starting with 1 for now). This isn't prescriptive, like I think any of these ideas are needed, just to give ideas on balancing game. I'm just focusing on the biggest culprits, like stuff that seems useless.
https://docs.google.com/document/d/1CyDF5Qsi_S4Ic6bjNLhawN1qs9LGzAaV27pcDg99QdY/edit
New to the released game (although played in beta), but it seems love potion might be imbalanced. Even though I focused tech and military, the happiness and energy cost is so low that you can use it nearly non-stop while the extra sacrificed derps pay for most of the ability and not dropping in happiness. Hence if you are actively playing there is likely no motivation to do anything else but manage the boosted breeding, perhaps taking an occasional break to research some techs, breeze through war, etc.
please have x10/x25/x100 work from the 1st purchase. I want even increments of 25 but i have to use x1s and x10s to get to the first 25 total because you have to start at 1.
A lot of weapons and secondary items are bad, I think they could use buffs. Pistol, 1st shotgun, magnum suck, due to lower DPS/accuracy (why is mac-10 easier to handle than pistol?). Mines and stun grenades suck (mines blast radius very small compared to grenades, stun grenade slow doesn't really stop you from getting overrun). Player should always use Mac-10 to tide over until AK, then sawn-off. Grenades and Machete, until Molotov replaces Machete.
tips pt. 3. 7. Most extra upgrades seem to be less efficient than lvl 2. booth upgrad or buying more booths. Think carefully before going for one and how much it will benefit. Keeping tabs on daily profit can help you know which booths are being the most profitable and possibly worth buying an extra upgrade for.
8. Elevators seem essentially worthless. Stairs are fine, and don't take up space. Elevator lets you have more entrances from surface to B-1, but at least earlier in the game this makes it too much easier for thieves to escape to be worth it.
9. One bathroom you upgrade is probably fine or a very long time. Visitors will just leave if they have to use a bathroom and can't, which doesn't hurt much. Bathrooms help build missile fuel, but missiles also become very weak as you infect higher %'s of the towns.
tips pt. 2. 3. Thieves can take a ton of money and totally wreck your progress. However if your security is restricted to just the first 2 floors you should be fine. Start off with 1 guard per floor, then later expand to 2 per floor, 3 per floor, etc. It takes catching very few thieves for a tier 1 guard to pay his own wages through theft prevention.
4. Due to wanting to filter workers by floor, often it is not good to upgrade them in lieu of having more workers, even if the quest is suggesting you should upgrade. But if you need to expand your mall, upgrading is fine.
5. The main way to increase profit/popularity is having a wider variety of booths.
6. Other than more booths, upgrading your booths to level 2 is also is very profitable. Level 3 seems less efficient. Early game, you can upgrade all your booths to level 2 before getting a bigger mall, to build income for the more expensive booths later, and save on staffing costs.
This game is very hard to get a handle of, and devs should probably work on that. But after resetting about 6 times I have some good tips I think.
1. Staff is generally much more efficient if you have them working 1 floor. Because of the high cost of staff, this means expanding downwards is much more costly than horizontally. Even if you have an extra floor unlocked, don't build on it if you can first unlock longer floors you are already using (buying more booths and doing quests seems to expand horizontal space).
2. Here are the good stats for each worker type: Security, sight, speed, and stamina. Sight and speed both help with catching thieves. Stamina seems less pivotal but if it is too low they could have to take a break and thieves could get away. Janitor - hygiene and stamina. Technician - just stamina from what I can tell. Enertainer, fun, and I suppose stamina. Maybe sight and speed could help in catching bored visitors?
I think factories are way too expensive. While powerful, the start up cost of 500-600$ generally slows down your income too much. I'm 2/3rds done with the game and have only purchased another factory on one level. They will be useful once I have high level upgrades and go back to get gold medals, or making high income, but I think the first factory purchase could be toned down, maybe 400-500.
I'm planning to buff the human achievements, OSHA and mini horses are clearly useless, and caravans are underwhelming for how many points they cost. As for orcs and elves, I'll see how they work out in combination with future content I'm planning.