As with the first game, this one seems to have a memory leak that slows the performance down to a halt after 15+ minutes. A workaround is to refresh the game, which will make it run beautifully for a few minutes.
This game that requires super high-precision is not well suited to Unity. I have to close my eyes except to check on what's happening next and go with the beat to avoid being thrown off by small visual glitches (easily identifiable from when the cursors don't go in a perfect circle, which on my computer happens a lot). Good concept for a game, but the implementation is very frustrating.
I've encountered a strange bug - everything appears as white on white against a beige background - after seeing a walk-through I now know it's supposed to be black lines and circles, but for me it is just white boxes. Was really frustrating. I tried clearing the cache, but that didn't work.
This game was really fun at first. Now I can't see myself having to craft 54 bandit daggers (at a pace of 3 per day) to unlock the next item which will need items you can only get once from an achievement unless you want to pay for them.
In this time of economic collapse, it is good to know that the billboard advertising industry is still booming. People must have spent some really good money to pay workers to wade zombie-infested roads to put up signs like "WE ARE DOOMED" and "MY FRIENDS ARE DEAD."