The game is really nice, but I wish there was a way to obtain offline gains. having to be online all the time (without an option to minimize the screen) to gain progress just doesnt seem logical or efficient. Hopefully you add a new method of obtaining offline resourecs - slime coins and craft resources.
Always nice to see active game devs, from my experience most new idles tend to have active devs for the first month (maybe), then they turn into ghosts. Most enjoyable idle I've played in a while.
Yes I am aware of farm mode, it stops you at the xx4 lvl before the boss. In my case it seems to only stop on land battles. All I meant was that when clicking on farm mode, it stops the player at that specific level. Unless this is just a bug for me?
Unfortunately we don't have any easy way to change this to allow stopping at any battle, due to the way we have to store exact stats of battles/units server side, which is limited for each player. it's on our list to maybe find a way to do sometime, it's on the bottom of priorities.
Being able to choose which level to stop at would be nice. Sucks having to need 1k+ land battles for my next achievement, but only 200 for air and water battles...
There is indeed a function called 'farm mode' you can use it to stop you on a specific battle before the Boss. However, the achievements will be updated in the following months.
I'm not sure if this is a known issue, but the in-game lag is also affecting the coin and crystal gain counters. Im supposedly at 1.3s per crystal, but the actual number is about 3 ish seconds, maybe more.
screwy kind of game. not sure if its just my flash or what but whenever I minimize the screen all gains halt completely. If this is intentional then forget it.
this game is strangely addictive, maybe create v.2? also an upgrade system for items and the occasional legendary item drop would be a nice addiction. You could even add in world bosses, etc. Just some ideas for a future project.
the game is fun but as soon as you hit the bottom tier of diamond items you hit a massive wall. It seems that you can only progress via resets. On that note, there has to be some way to speed through waves faster if the game is speced to favor prestiging.
could you please adjust quests when restarting, having to reach my prior max gold takes quite a bit of time before I can even start doing quests again.
not sure if anyone mentioned this but it'd be nice to have a prestige mode, plus a few more updates or mini-games wouldn't hurt. Something to do inbetween waiting for quests to complete
just an idea, but maybe create a recycle building for rubbish. Rubbish could be a method for obtaining blood stones once ad's have been removed, or whatever other reward that might seem plausible.
just a thought, maybe a prestige mode for completing all 25 dimensions? Could be a general reset of ALL orbs in exhange for permanent passive% buffs, maybe to limited quest CD reduction, or whatever else may come to mind. Very enjoyable and relaxed game.
I'm just curious but is there an option to lower the graphics? I'm on an older laptop and it lags/delays as the resource bars repeatedly fill at a rapid pace. Not sure if this is an issue for anyone else, just a concern for me.
well fun but rather quick, maybe adding in a soft reset system that unlocks more tiers with each reset. Could put in 5 leaf clovers as a random drop that will automatically fill in an undiscovered clover. Or instead of more tiers unlock different areas with diff types of clovers and maybe a boss battle with damage somehow based off of clovers accumulated and discovered. Just some ideas.
By far the best idol game I've ever played. I don't know if this has been suggested but possibly putting in character stats sheets showing the buffs added to the party would be nice. Something of that nature.
Thank you for the kind words! Glad you're enjoying Crusaders! I will add your suggestion to the list. If you hover the portrait of Crusaders in formation, or the Crusader in formation themselves, you see whom their formation abilities are buffing.
Unfortunately we don't have any easy way to change this to allow stopping at any battle, due to the way we have to store exact stats of battles/units server side, which is limited for each player. it's on our list to maybe find a way to do sometime, it's on the bottom of priorities.