I like the game so far! Right now, though, it seems like more of a shell, with a lack of discernible and unique features. I LOVE the boss fight mechanic, having cool mini-games and characters really rewards the active player. Unfortunately, the static timer ruins this aspect for me. It's a flawed format to have one part of the game that appeals to an active player -- why not just go play a different, active, game? I understand that the timers are a good way to get more micro-transactions, but perhaps implementing other mini-game fights in between the boss fights could improve the game. Maybe random encounters. Also, a visual that displays all of your gear - perhaps on a mine craft character, would be nice.
Quick strategy tip: If you are going to somewhere where there is lots of crime, and you may be carrying a claymore that you don't want getting stolen, spam your inventory full of sticks. The robbers randomly choose something in your inventory,and this reduces chances of it getting stolen.
I think that you guys should put update-priority on the upgrade and possibly manager functions. It would drastically improve the game if you added different types of upgrades/managers, rather than just improving profit or automatically running the businesses. Thanks!
i would like to see separate sfx and music buttons in the next version, cause i like to listen to my own music, but also hear the sounds of PEOPLE DIEING
couldn't you realistically move three feet to the right or left to avoid all of these obstacles... or does the terrain just go instantly down after youd go that far
i find it cool that they connected the forge's names to its item, for instance, at Mnemosyne's forge, you make the scholars sword, and Mnemosyne is the godess of memory
Huge milestone! Can't believe it took less than a week :)