Short without being too short, strangely captivating, and gorgeous audio. The intro music reminds me of Carl Sagan for some reason, and any game that does that deserves all kinds of credit. Loved it, five out of five!
The last 5 odd levels seem nearly damn impossible without the anti-matter shield. The amount of damage from each hit, and the VAST amount of bullets heading for your ass leaves it more down to luck than skill!
This doesn't need upgrades or levelups or anything like it. It rides on the strategic value, and it rides that wave very well! If anything, it's slightly short. Graphics are amazing, audio is perfect and fitting, and I love the (deceivingly) simple, yet rewarding playstyle. Surprisingly epic conclusion to! I really don't see much that needs changing, although a custom map creator would be VERY welcome. ;) Five stars good sir, well deserved!
The concept is great fun, but there's so many small details that pulls it down from the score it should deserve. The level objectives often don't match the level at all, like killing X airplanes at a level where airplanes almost never appear, doing your best not to break buildings to gather skulls, having no idea where the remaining buildings are in the piles of rubble, lack of, and fairly clunky controls, and the worst energy-system I've seen in a long while. And despite all this, it's still enjoyable. Shouldn't take a lot of work to make this game a real gem!
@Robin001 - All of that is well and good. But what do you need a tank for when the ranged characters can take out anything before they even reach him anyway? I guess I have underestimated the king, I never bothered with him at all, but if he's as powerful as you're saying, and with the self-healing I think I remember him having, then he's just as overpowered as the ranged, and everything I said about "everything but ranged is superfluous" can be replaced with "everything but the king is superfluous." :P The fact remains, the challenge is completely nonexistant. This installment doesn't bring a single thing to the table that any of the other two did, and though I may seem harsh, this one shouldn't exist. :P
Why this game is released as three separate games (with more to come too by the looks of it) is completely beyond me, I see absolutely no reason why it's not all combined in one, not length-wise, nor difficulty of creating the game-wise. Every single part is incredibly short, incredibly easy, and incredibly uninteresting. The dungeon crawling doesn't handle very well, and the two melee guys are STILL embarrasingly superfluous. I really can't give this more than a 2/5 with a good conscience without feeling like I'm almost insulting games I've given better scores.
It's a unique game for sure, the concept is interesting, but it's far too short indeed. One season ends too fast to keep the game interesting once the novelty wears off, which happens early. There's a lot of things that fit the game to give it a more lasting value. Some form of "garden/forest mode" where you grow a number of different plants around eachother, surviving winters and beginning anew in springs, maybe even some form of evolutionary tree, more occasional events to spice it up, such as droughts and floods, defenses against insects and animals such as poison and thorns, etc. The game concept holds a lot of merit, kind of like a plant version of Spore, but as it is now, it's too minute.
The story is great and has a lot of surprises and the game is almost playable only for that fact. The characters are likeable and diverse, far better than anything I've seen in a long time. Music, artwork, it's all in a good place.
The gameplay however, leaves a lot to be desired. All enemies and even bosses are reused three times, diversity is scarce. Main difficulties come from sticky, unresponsive controls, and the fact that you so easily get frozen into walls kills me more often than bullets. Iblis is the only hard fight, and that mostly because he has so much health, and is somewhat hard to hit behind all those drones depending on which weapons you upgraded. I stuck with the Lazer and the Chain, which in retrospect was a very bad idea. (I do like the diversity in weapons however!) Even still, the story and feel of the game made me like this it a LOT, earning it a strong 4/5 from me. Touch up on the gameplay in the sequel, and you'll likely make it into my top picks for sure! :D
Oh lawd, I severely underestimated all the Storm spells, they are ludicrously powerful. Description is wrong too, they deal damage equal to orbs destroyed on top. of giving you obscene amounts of mana. All four of those, Midas touch to get rid of all the coins and the Eternal Rage spell makes even the final level an embarrassingly weak pushover. xD
Very clever! Gives me a whole "Fourth dimension" kind of feel. You'd think the puzzle-platformer had all ideas exhausted, but then every once in a while, along comes pleasant surprises like this.
The concept seems nice enough, but I have absolutely no idea how this works. The tutorial didn't help at all, and relying on the cat to make random songs doesn't get you far, and isn't very interesting either. :(
My first impression was, like many others seem to have, that this game is awful. Get the medium badge for the medal, and get out of here, I thought. Turns out that first impression was FAR from correct, this game is suprisingly captivating!
The story is okay, the gameplay is interesting, and the final battle was a positive suprise, hehe. However, the interface is VERY confusing, and I'm almost certain that this is the entire reason most haters don't give the game the chance it certainly deserves. Solve that for an eventual sequel, and you'll be given a far better reception I think!
The concept is awesome, but it's missing a bit on the execution. It's not so much strategic evolution, but more of a frantic swarming for hexes. It's too fast paced to be able to selectively breed specific units, and levels that call for a particular type of unit, always have the morphing tiles anyway. It has a LOT of potential though! I would love to see a sequel to this, with the kinks evened out!
You really are screwed if you manage to get yourself stuck. No ways to kill yourself or otherwise restart the level, and not even any way to go back to the menu short of refreshing the page. You really need to add a restart level button. :/