@norfarell "Talking to people will get you their endings, but there are certain prerequisites to talk to each person, and also to unlock their ending. For Tessa, you must have 80 mods to get her ending. For Deadeye, You must have all your weapon levels equal to 360 or higher. For Johnny, you must have $400,000 before you can talk to him the last time. For Ginny, you must never die. For Nefereti, you must get 4000 kills or more on hard. Getting these and all of the other endings that don't have requirements other than talking will unlock the full special ending by clicking on the "I have no wish" button. Thumb this up so people can see!" Don't rate this up, if you like go to the original comment, from @tacoburrito3. Just writing again, because you probably didn't see his/her comment before :)
Some suggestions: I miss corners in this game, maybe a new skill from heading? And a new intercept mode where you must slide to get the ball, and if you get the opponent is a free kick for the other team. Yellow/red cards would make a better touch to this game too.
And the best part is that all the five best comments have a developer's response. Even if is just a "Thank you!", fizzgear care about our comments. You can make an epic game, over 4.50 rating, but if you don't care about the feedback, you're a bad developer. Thanks fizzgear for the great game, and for being a cool developer!
Thanks! Yeah - honestly I see why some developers don't do that. Often each piece of feedback takes you to the different direction. One player wants logic, the other wants clickfest, third one miss banjo music from the Gluey 1, fourth completed the game without single death, and fivth cannot beat level 1. :) But I guess it is just fun to talk to people who experience feelings towards my creation. That's one of the greatest fun of being indie-developer.
Just loved the color concept. Killing the enemies and painting all the ground is just amazing, and walking in the paint is fantastic. Please, don't make the 3 shot clean all the floor, it ruins all the concept of the game. And a sandbox mode would be nice, too.
Thanks! Yeah - honestly I see why some developers don't do that. Often each piece of feedback takes you to the different direction. One player wants logic, the other wants clickfest, third one miss banjo music from the Gluey 1, fourth completed the game without single death, and fivth cannot beat level 1. :) But I guess it is just fun to talk to people who experience feelings towards my creation. That's one of the greatest fun of being indie-developer.