1.0.1.0 feedback and new bugs: My dps was slashed by 50-75% for some reason. Additionally, my hps went from 1200 max down to 876 max (Your speed buff did the opposite xD). This has pushed my progress back significantly. The alchemy buff makes life so much better, though, I would make it so you get more +XX ml/s per monster fluid at higher levels. At the moment there is still a slight increase in loss each level so ideally you only use level 1 monster energy. After playing a few hours I have not noticed any lag at all. Great work fixing the leak! This is a massive improvement. I can't wait for the next update!
5/5 for continued developer involvement and gameplay I keep coming back to. A few suggestions - Something to remove debuffs, as it is nearly impossible to consistently get by spiders. Something to remove enemy buffs, because the golem quickly becomes invincible with billions of defense. A cheaper epic coin store as it is infeasible to get the majority of the upgrades, and too expensive to spend actual money. More utility for captures as they are tough to obtain but do very, very little. Maybe more clarification for quests? I have no idea how to do some like the rainbow fish ones. Overall great game, keep up the great work!
Thank you for playing and a lot of useful suggestion! Yeah currently you don't have a way to remove enemy's rebuff ... because only Golem buffs himself lol
But in later update, a lot of challenge bosses with powerful buff will appear so then we will add some way to deal with them :) And about epic store, we are planning to add first purchase bonus, starter pack, and something present project XD
You can get all the achievements in a few days and there isn't much to do after that. I wish there was more to achieve, maybe even the possibility to transcend. At this point for me there doesn't look like there's much more to accomplish :P
Be archer. Get to final area, clear out entrance to last room. Too laggy to use mouse so use arrow keys. Looking around for last bits of loot. Accidentally step into a pot. Game over.
Will be looking into the lag a lot once I get the bugs and crashes and such sorted out. Goal will be 60fps on any computer more powerful than a potato.
Won with necro :D Here's some tips for necros:
Don't use the disease. It can and will spread to you and you will die from it.
Skeletons are life. Invest in mana, mana regen, and spell casting to maximize their awesomeness. By the end you should have 10+ skeletons fighting for you :3
You can take up to 9 skeletons to the next floor if they are around the stairs.
You will need to retreat back upstairs, summon more skeletons once reseted, and return to take on the final, hardest floors as there are too many enemies at the start. Be careful, if an enemy is by the stairs it comes up too!
Toxic attunement is a life saver in many cases, get it even if it's just level 1.
Play the game carefully. Try your best to learn. It's very easy to win if you know what's going on and pay attention, I've rarely died due to unfairness in game generation, I've always learned and improved.
The core is a side branch, You've got to back track to the main dungeon and continue down. There will be portals at those end branches in an upcoming update to quickly take you back.
I was on track 5 and somehow all my progress got erased :( It's a neat game. My only question is do the sensors sense distance or just if there is a wall? If the latter is true, how big are the sensors?
The upgrades feel more balanced. The enemies don't though, there's still always one that's way easier. I love the new keyboard shortcuts :D They make the game a lot easier.
Interesting game. I should be able to pause and quit the game. I would also like to be able to move the screen with wasd. Shortcuts would also help so I don't have to be clicking everywhere :) Keep up the hard work!
This reminds me so much of adventure capitalist (which I love)! Not only that, but you guys have made many features more convenient. I especially like the "next" option for upgrades :)
The bunny is way too hard, it's the hardest boss. The last boss is easy if you just jump up and hit him from the right. Otherwise, the rocks are too random so it's impossible.
Overall this was a fantastic game! I've been looking for a challenge and this was just the thing :D It's a bit rough around the edges, but overall it was very well-done :) 4/5
What a neat concept! I want to see you do more with it :D
General feedback:
The music is repetitive, it should be longer.
The ship should have regen.
Things should start out easy and get harder. I can easily survive forever at this point, but at the start the game was tough.
I would love to see this fleshed out in a full game, packed with levels, bosses, special mechanics, etc. Maybe have floating reloading stations?
I love the thick skin buff, it feels fair as now I need smart skin too :D I am worried about ascension though. It will have taken me weeks to get there and from what I can tell it won't provide a large benefit to gameplay. In idle games, I expect to be AT LEAST 2x as powerful when resetting (more depending on how long it takes to get there, like with Idle RPG). Not sure if I'll have the drive to continue if that's not the case upon my first ascension. Either way, this game rocks, and I've had a blast with it :P
I reloaded the game to get the update and instantly died...
I was playing a defensive build (high vit, reduction, and reflect). That doesn't seem to work anymore :(
Thank you for playing and a lot of useful suggestion! Yeah currently you don't have a way to remove enemy's rebuff ... because only Golem buffs himself lol But in later update, a lot of challenge bosses with powerful buff will appear so then we will add some way to deal with them :) And about epic store, we are planning to add first purchase bonus, starter pack, and something present project XD